Search found 118 matches
- Sat Apr 09, 2016 9:16 pm
- Forum: Suggestions
- Topic: Chem Class
- Replies: 17
- Views: 9152
Re: Chem Class
Invisible takes energy + sniper rifle takes energy = visible after shooting. I can live with this. That would be a more realistic approach to nerfing the class. You should become exposed when you fire a shot, which would force you to time each shot and be more stealthy than they have to now That wa...
- Sat Apr 09, 2016 5:18 pm
- Forum: General Discussions
- Topic: Wiped Out!
- Replies: 31
- Views: 2022
Re: Wiped Out!
Well I dug up an old failing HD from a few years back and it had most of my missing software, including the ones I mentioned in my first post, so I have all that back. It also contained all my pictures up to 2004. Unfortunately, while I was copying the picture files, the drive suddenly became unrea...
- Sat Apr 09, 2016 5:10 pm
- Forum: Suggestions
- Topic: Chem Class
- Replies: 17
- Views: 9152
Chem Class
So, the invis on that class should be drastically nerfed. I feel that the fact that someone can remain invis for an entire match is insanely OP. Can we increase a cooldown timer for that so that doesn't happen? It also needs a energy reduction as there is wayyyy to much energy for them and they can ...
- Sat Apr 09, 2016 3:45 pm
- Forum: Suggestions
- Topic: Minigun (Slight nerf)
- Replies: 35
- Views: 7335
Re: Minigun (Slight nerf)
If you ever want help with it Perrin, I'd be happy to assist with what I can. I always enjoy seeing this game change.
- Sat Apr 09, 2016 3:44 pm
- Forum: General Discussions
- Topic: Wiped Out!
- Replies: 31
- Views: 2022
Re: Wiped Out!
Dude, I gotta say that I am angry too. He took our death pilot away
- Sat Apr 09, 2016 3:42 pm
- Forum: General Discussions
- Topic: Wiped Out!
- Replies: 31
- Views: 2022
Re: Wiped Out!
Gotta love when someone says that they know what they are doing and end up fucking with stuff they know nothing about.
- Sat Apr 09, 2016 1:59 pm
- Forum: Suggestions
- Topic: Minigun (Slight nerf)
- Replies: 35
- Views: 7335
Re: Minigun (Slight nerf)
Says someone who would find gameplay more challenging. The goal of this would be to mamake it more challenging (more fun) for vets, and easier (more fun) for noobs. When a vet shoots another vet, their stats should even out, thus the formula would change nothing (unless you connect mid game). The p...
- Sat Apr 09, 2016 7:29 am
- Forum: General Discussions
- Topic: Pickup Game Week 1 - Sunday 7:30PM EST 4/10/16
- Replies: 37
- Views: 2601
Re: Pickup Game Week 1 - Sunday 7:30PM EST 4/10/16
I wouldn't mind being one. However, I am also down to just play lol. So if there is a spot open I'll be one
- Fri Apr 08, 2016 11:20 pm
- Forum: Suggestions
- Topic: Minigun (Slight nerf)
- Replies: 35
- Views: 7335
Re: Minigun (Slight nerf)
Think about it this way, a fully charged pbeam targeting a player (100% / 25 = 4.0) If the player is wearing necromancer armor, damage scale = 0.9 (4.0 * 0.9 = 3.6). Divide that by the shooter's kills, multiply by the shooter's deaths... So if K:D ratio is 10:1, 3.6 becomes 0.36. Now multiply the t...
- Fri Apr 08, 2016 11:19 pm
- Forum: General Discussions
- Topic: Arduino Uno
- Replies: 51
- Views: 3604
Re: Arduino Uno
I can look into doing that. I don't see why it wouldn't be possible.