Search found 98 matches

by LM|RCMP*
Mon Apr 11, 2016 9:39 am
Forum: Suggestions
Topic: Rename Mortar to high-explosive projectile
Replies: 9
Views: 3201

Re: Rename Mortar to high-explosive projectile

probably easier to rename too. not as many instances of it in the files
by LM|RCMP*
Mon Apr 11, 2016 9:11 am
Forum: General Discussions
Topic: Something I found on the annihilation forums funny as hell
Replies: 4
Views: 813

Re: Something I found on the annihilation forums funny as he

The Boloblur wrote:HAHAHAHAHAHAHAHAHAHAHAhA

This is the funniest shit I have ever read.
I know, right? 2Strong was so mean back in the day
by LM|RCMP*
Mon Apr 11, 2016 8:24 am
Forum: General Discussions
Topic: Something I found on the annihilation forums funny as hell
Replies: 4
Views: 813

Something I found on the annihilation forums funny as hell

http://www.annihilation.info/forum/viewtopic.php?f=6&t=4714#wrap Best way to get a cheat ever: MSG: "=50p=: Whats at the top" MSG: "=50p=: Of all the world" MSG: "=**TE**=Krogoth: gold" MSG: "=50p=: No seriously" MSG: "<!> 2Strong->: and chicks" ...
by LM|RCMP*
Mon Apr 11, 2016 8:06 am
Forum: Suggestions
Topic: Rename Mortar to high-explosive projectile
Replies: 9
Views: 3201

Rename Mortar to high-explosive projectile

For anyone who knows anything about real world weaponry, you will know that a mortar is defined as " a short, smoothbore gun for firing shells (technically called bombs) at high angles." The mortar gun in game, which we wrongly call a mortar gun, IS NOT fired at high angles (or for you per...
by LM|RCMP*
Sun Apr 10, 2016 8:19 am
Forum: Suggestions
Topic: Chem Class
Replies: 17
Views: 8770

Re: Chem Class

YOU GUYS ARE RUINING IT FOR ME. How am I supposed to be sean avery for tribes if you do that?
by LM|RCMP*
Tue Apr 05, 2016 11:36 pm
Forum: Suggestions
Topic: Fighter jet with lock-on missiles
Replies: 14
Views: 3501

Re: Fighter jet with lock-on missiles

I do like the idea of seeking missiles. However, there would have to be several nerfs in place for that, to prevent any spam and such. It should have at least a 5-10second cool down and it should run off the energy level to make sure that you can only fire 2 shots before the cool-down begins. That ...
by LM|RCMP*
Mon Apr 04, 2016 10:08 pm
Forum: Suggestions
Topic: Fighter jet with lock-on missiles
Replies: 14
Views: 3501

Re: Fighter jet with lock-on missiles

That could definitely be done... The locking missile requires an onfire function anyway, so we can just copy/paste/edit the particle beam code... Instead of incrementing every millisecond or whatever, we could only increment if the LOS target is still there... We'll increment like 25% at a time, an...
by LM|RCMP*
Mon Apr 04, 2016 9:13 pm
Forum: Suggestions
Topic: Fighter jet with lock-on missiles
Replies: 14
Views: 3501

Re: Fighter jet with lock-on missiles

and like i said, if there was any way to script it, make it so you are required to hold the fire button for 2-3 seconds when locked on before the missile would launch. IRL you dont get lock tone as soon as its in the crosshairs, you have to have the target in the cross hairs for a short amount of ti...
by LM|RCMP*
Mon Apr 04, 2016 7:09 pm
Forum: Suggestions
Topic: Fighter jet with lock-on missiles
Replies: 14
Views: 3501

Fighter jet with lock-on missiles

I don't know if this is even possible, but I think it would be cool if the missles from the fighter were heat-seeking, You would have to hold the crosshair on the target for at least 3 seconds to lock on the target. It would make it more interesting and realistic for when players are dogfighting. Ag...