Search found 98 matches
- Fri Apr 15, 2016 8:41 am
- Forum: Technical Assistance
- Topic: Important Alert from "Microsoft"
- Replies: 18
- Views: 5632
- Mon Apr 11, 2016 9:39 am
- Forum: Suggestions
- Topic: Rename Mortar to high-explosive projectile
- Replies: 9
- Views: 3201
Re: Rename Mortar to high-explosive projectile
probably easier to rename too. not as many instances of it in the files
- Mon Apr 11, 2016 9:11 am
- Forum: General Discussions
- Topic: Something I found on the annihilation forums funny as hell
- Replies: 4
- Views: 813
Re: Something I found on the annihilation forums funny as he
I know, right? 2Strong was so mean back in the dayThe Boloblur wrote:HAHAHAHAHAHAHAHAHAHAHAhA
This is the funniest shit I have ever read.
- Mon Apr 11, 2016 8:24 am
- Forum: General Discussions
- Topic: Something I found on the annihilation forums funny as hell
- Replies: 4
- Views: 813
Something I found on the annihilation forums funny as hell
http://www.annihilation.info/forum/viewtopic.php?f=6&t=4714#wrap Best way to get a cheat ever: MSG: "=50p=: Whats at the top" MSG: "=50p=: Of all the world" MSG: "=**TE**=Krogoth: gold" MSG: "=50p=: No seriously" MSG: "<!> 2Strong->: and chicks" ...
- Mon Apr 11, 2016 8:06 am
- Forum: Suggestions
- Topic: Rename Mortar to high-explosive projectile
- Replies: 9
- Views: 3201
Rename Mortar to high-explosive projectile
For anyone who knows anything about real world weaponry, you will know that a mortar is defined as " a short, smoothbore gun for firing shells (technically called bombs) at high angles." The mortar gun in game, which we wrongly call a mortar gun, IS NOT fired at high angles (or for you per...
- Sun Apr 10, 2016 8:19 am
- Forum: Suggestions
- Topic: Chem Class
- Replies: 17
- Views: 8792
Re: Chem Class
YOU GUYS ARE RUINING IT FOR ME. How am I supposed to be sean avery for tribes if you do that?
- Tue Apr 05, 2016 11:36 pm
- Forum: Suggestions
- Topic: Fighter jet with lock-on missiles
- Replies: 14
- Views: 3508
Re: Fighter jet with lock-on missiles
I do like the idea of seeking missiles. However, there would have to be several nerfs in place for that, to prevent any spam and such. It should have at least a 5-10second cool down and it should run off the energy level to make sure that you can only fire 2 shots before the cool-down begins. That ...
- Mon Apr 04, 2016 10:08 pm
- Forum: Suggestions
- Topic: Fighter jet with lock-on missiles
- Replies: 14
- Views: 3508
Re: Fighter jet with lock-on missiles
That could definitely be done... The locking missile requires an onfire function anyway, so we can just copy/paste/edit the particle beam code... Instead of incrementing every millisecond or whatever, we could only increment if the LOS target is still there... We'll increment like 25% at a time, an...
- Mon Apr 04, 2016 9:13 pm
- Forum: Suggestions
- Topic: Fighter jet with lock-on missiles
- Replies: 14
- Views: 3508
Re: Fighter jet with lock-on missiles
and like i said, if there was any way to script it, make it so you are required to hold the fire button for 2-3 seconds when locked on before the missile would launch. IRL you dont get lock tone as soon as its in the crosshairs, you have to have the target in the cross hairs for a short amount of ti...
- Mon Apr 04, 2016 7:09 pm
- Forum: Suggestions
- Topic: Fighter jet with lock-on missiles
- Replies: 14
- Views: 3508
Fighter jet with lock-on missiles
I don't know if this is even possible, but I think it would be cool if the missles from the fighter were heat-seeking, You would have to hold the crosshair on the target for at least 3 seconds to lock on the target. It would make it more interesting and realistic for when players are dogfighting. Ag...