FireSiege - new mod announcement.

Armageddon
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Joined: Wed Nov 06, 2013 10:40 pm

FireSiege - new mod announcement.

Post by Armageddon »

Direct your attention over here
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Fixious
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Re: FireSiege - new mod announcement.

Post by Fixious »

No crafting?

Blasphemy.
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DaJ4ck3L
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Re: FireSiege - new mod announcement.

Post by DaJ4ck3L »

This looks like a really fun project. I've always wanted to make a mod based of Global Agenda just for fun. The two games are very close in some ways.
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Armageddon
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Re: FireSiege - new mod announcement.

Post by Armageddon »

I could do a sort of crafting but it would be nothing fancy.
Would go something like this i guess.

Player wants a Mobile Inv station, they need to collect 1 Solar Pane from a destroyed solar panel and 1 Interface Unit from a Base Inventory Station. Player destroys a solar panel and picks up a solar pane.
Next the player destroys a Base Inventory Station, it drops an Interface Unit.
Then player goes back to a Base Inventory Station and can now purchase a Mobile Station.

Wouldn't take much but a few args to check if the players has A+B before C is available, but i think going that far would do moar damage then good.
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DaJ4ck3L
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Re: FireSiege - new mod announcement.

Post by DaJ4ck3L »

http://www.youtube.com/watch?v=3A-u7lCL0u0

^^The game I've been playing recently. Very crazy how alike it is to Fire Fall. Feels like CoD meet FireFall lol.
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Armageddon
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Re: FireSiege - new mod announcement.

Post by Armageddon »

Tons of systems updated and over hauled today,

admin - rewrite
server protection - write/rewrite
Inventory system - updated/rewrite
Weapon prev/next - updated/rewrite
Stations - updated/rewrite
Bug kills Bug kills
Bug kills Bug kills
Bug kills Bug kills

These are the basic parts within each part are things like the clan match system, 1v1 duel system, Obs mode system, stat tracking, clan stat tracking, match stat tracking, logging of all sorts, T-Mail, ranking system.. etc etc Didn't think it would come back so quickly.

Best part of the night was this


That flag moving with the planned 5 FULLY functional deployable bases(2 coded so far) should make every map very interesting.
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Fixious
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Re: FireSiege - new mod announcement.

Post by Fixious »

Pretty damn slick. Need any testing? I'd be up for it. Usually on IRC (#legions, #fpsz, #freefall on quakenet. #legacy on tribalwar).
Armageddon
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Re: FireSiege - new mod announcement.

Post by Armageddon »

Yes sir, i want to start play testing tomorrow night if i get a few things tied up.

Would also like 2 others to help if anyone is interested so we can do 2vs2 to make sure the clan match system works correctly.

Testing will be every Sat night at 9pm-east until whenever you leave.
If you wanna help please register at zer0-hour.com so we can keep our clutter off the BR forums.

Also found this of the original mod release - <3 & :(
http://web.archive.org/web/200512101916 ... om/tribes/
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DaRk
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Re: FireSiege - new mod announcement.

Post by DaRk »

I can test also if needed. When are you going to get website/forum registration up? Also, why are we not using the old URL? It would make more sense.
Last edited by DaRk on Mon Nov 11, 2013 2:22 pm, edited 1 time in total.
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Fixious
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Re: FireSiege - new mod announcement.

Post by Fixious »

Can't seem to register on the zer0-hour forums. Says registration is disabled.
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