[FAQ] Frequently Asked Questions

HuNiD $ RaCkZ
Posts: 6
Joined: Mon Oct 27, 2014 1:10 am

Re: [FAQ] Frequently Asked Questions

Post by HuNiD $ RaCkZ »

DaRk wrote:Q: How do vaccines cause autism?
A: Click Here
For the ignorant sheeple out there
http://www.whale.to/vaccines/deaths.html
User avatar
Scarecrow{oz}
Posts: 76
Joined: Sat Apr 13, 2013 10:38 pm

Re: [FAQ] Frequently Asked Questions

Post by Scarecrow{oz} »

Thanks Shift, maybe we should make it a perm section here, kind of a ... if you are new, go here first. Thanks! Scarecrow :drinkz:
User avatar
S_hift
Posts: 1963
Joined: Fri Dec 23, 2011 1:42 pm

Re: [FAQ] Frequently Asked Questions

Post by S_hift »

thats a great idea scare
Image <--Click here to subscribe to S_hift's youtube
Click here for full access to all my tribes downloads
User avatar
virus
Posts: 474
Joined: Wed May 22, 2013 10:27 pm
Contact:

Re: [FAQ] Frequently Asked Questions

Post by virus »

[NHOP]Virus
User avatar
Fixious
Posts: 475
Joined: Sat Nov 09, 2013 12:42 am

Re: [FAQ] Frequently Asked Questions

Post by Fixious »

How is flag drop handled when using Necro and ghost pack? Is it random? I played a game yesterday on QuadControl and I swear it felt like it was bumped up to like 80%. Was very weird and a bit frustrating, but we won so whatev.
User avatar
DaJ4ck3L
Crow{OZ}
Posts: 3375
Joined: Thu Jul 22, 2010 11:51 pm
Contact:

Re: [FAQ] Frequently Asked Questions

Post by DaJ4ck3L »

lol yea also random.

15% chance to drop, u must of been really unlucky lol.

if(floor(getrandom() * 100) < 15) { echo("pass"); } else { echo("fail"); }

put that in console to test it. pass = drop / fail = no drop.

forgot if i mentioned it here or not, but in one of the future updates ill remove most of the random stuff. this is the one that i might keep though.
Image
User avatar
S_hift
Posts: 1963
Joined: Fri Dec 23, 2011 1:42 pm

Re: [FAQ] Frequently Asked Questions

Post by S_hift »

maybe make it based upon how damaged the player is?
Image <--Click here to subscribe to S_hift's youtube
Click here for full access to all my tribes downloads
AnniDv6
Posts: 1030
Joined: Mon Dec 12, 2011 3:25 pm

Re: [FAQ] Frequently Asked Questions

Post by AnniDv6 »

Ghost pack has some really silly mechanics. Sometimes I will spend fifteen minutes clearing flag defense or getting the perfect route with ghost pack only to instantly drop the flag due to something I have no control over.

You also have to deal with an insane kickback amount while ghosting so if any type of explosion happens near you, friendly or not, you will go flying. This is useful for propelling yourself with the disarm spell, but also really annoying at times because no other armor has that high of a kickback and you'll get pushes 1000 meters away by a friendly nuke or rocket.

Lastly you're as heavy as a rock when you have the ghost pack, but don't have it enabled. You have really bad air control and upwards thrust and the only real way to deal with this is to either use a vehicle a jump pad or enable ghost and kill yourself before you even get to where you want to go.

You do slowly heal over time with the ghost pack and this used to be done inside the safety of a wall. People would abuse this and sit inside walls spamming the flame spell so now you're also slowly damaged while inside walls as well even if the ghost pack is off. Sometimes your feet with still be clipping into the floor and you'll die as well.

Overall it's still extremely fun to ghost and you can make some insanely stupid fun routes, but all of the above things lead to the average player not touching the ghost pack and you end up with one or two people that ever really use it to its full potential if at all.
User avatar
S_hift
Posts: 1963
Joined: Fri Dec 23, 2011 1:42 pm

Re: [FAQ] Frequently Asked Questions

Post by S_hift »

i think theres a value lesson to be learned about the ghost pack. it makes you heavy as a rock but lighter than a feather.

the necromancer is a weird armor, but the ghost pack is actually a second armor in a pack. You become a ghost. wouldn't you say it'd be rather unbalanced not to have it that heavy?

It's a special armor which does require a lot of skill to use, but the drop percent is just squirrely. I think my favorite thing about the armor is I think its more of a "hacker" class. Like some of the bugs are just wayyy too peculiar to be coding mistakes.



just random idea and putting this out there. maybe change the class to hacker. It would explain why its so heavy with all the "gear" it has to carry. change the ghost pack to a tech pannel shape. WALA. maybe give it the ability to hack enemy turrets and claim them for the team.
Image <--Click here to subscribe to S_hift's youtube
Click here for full access to all my tribes downloads
User avatar
Fixious
Posts: 475
Joined: Sat Nov 09, 2013 12:42 am

Re: [FAQ] Frequently Asked Questions

Post by Fixious »

Can we hack the panels to display custom text, too? :p

I sorta agree that having a few oddities might be for the better, though I would like to see a tad more jet thrust. Necro jets are comparable to Ascend's, honestly. Can't really fight gravity at all. If you fall off a ledge, gg.
Post Reply