GG?

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SGT ROCK
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GG?

Post by SGT ROCK »

Players come and go during these matches as you may know... Love the maps. That box map was pretty good but needed some furry walls I think.. hehehe
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bo'sdad
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Re: GG?

Post by bo'sdad »

why dont you post screen shots when I have a great game ?? oh wait, never mind .
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SGT ROCK
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Re: GG?

Post by SGT ROCK »

Funny... I see you playing quite a bit but I don't have many screen shots with you on there. It sometimes takes more than great play to have a huge score though as you know I'm sure, a good team really helps. Some roles don't really lead to high scores at times but are more of a benefit to a team win too. Some of these are amazing scores, some just good close games. I'd like to post some vids but I looked into it one day and had to have some deal to convert them so I could upload to youtube. I've certainly seen you have some great games too Bo's. I tried posting stats, which keeps a better tally of time played etc. but it doesn't keep the formatting and becomes a jumbled mess. HMMMM... Perhaps I could take a screen shot of that and paste it into a pic...
"Some of you young men think that war is all glamour and glory, but let me tell you, boys, it is all hell!"
-General William T. Sherman

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f0xL3g3nD :)
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Re: GG?

Post by f0xL3g3nD :) »

bo'sdad wrote:why dont you post screen shots when I have a great game ?? oh wait, never mind .
:lol: :lol: :lol: :lol:
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<!>max
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Re: GG?

Post by <!>max »

8-)
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Re: GG?

Post by f0xL3g3nD :) »

+2 internets to you max.


And Rock,
What Config are you using?
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SGT ROCK
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Re: GG?

Post by SGT ROCK »

f0xL3g3nD :) wrote: And Rock,
What Config are you using?
This is exactly what I'm using... www.tribeslasthope.com/downloads/Tribes1.4erowid.zip
Erowid shared that with me about a year ago, really smooth compared to the 1.30 I was using.
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Re: GG?

Post by SGT ROCK »

NewActionMap("actionMap.sae");
bindAction(keyboard0, make, "tab", TO, IDACTION_MENU_PAGE, 1);
bindAction(keyboard0, make, "escape", TO, IDACTION_ESCAPE_PRESSED, 0);
bindAction(keyboard0, make, "k", TO, IDACTION_MENU_PAGE, 2);
bindAction(keyboard0, make, "t", TO, IDACTION_CHAT, 0);
bindAction(keyboard0, make, "y", TO, IDACTION_CHAT, 1);
bindAction(keyboard0, make, "u", TO, IDACTION_CHAT_DISP_SIZE, -1);
bindAction(keyboard0, make, "prior", TO, IDACTION_CHAT_DISP_PAGE, -1);
bindAction(keyboard0, make, "next", TO, IDACTION_CHAT_DISP_PAGE, 1);
bindCommand(keyboard0, make, "o", TO, "remoteEval(2048, ToggleObjectivesMode);");
bindCommand(keyboard0, make, "i", TO, "remoteEval(2048, ToggleInventoryMode);");
bindCommand(keyboard0, make, control, "x", TO, "commandAck();");
bindCommand(keyboard0, make, control, "d", TO, "commandDeclined();");
bindCommand(keyboard0, make, control, "y", TO, "voteYes();");
bindCommand(keyboard0, make, control, "n", TO, "voteNo();");
bindCommand(keyboard0, make, control, "e", TO, "targetClient();");
bindCommand(keyboard0, make, "f1", TO, "AutoBuy::SelectAndBuyLoadout(1);");
bindCommand(keyboard0, make, "f2", TO, "AutoBuy::SelectAndBuyLoadout(2);");
bindCommand(keyboard0, make, "f3", TO, "AutoBuy::SelectAndBuyLoadout(3);");
bindCommand(keyboard0, make, "f4", TO, "AutoBuy::SelectAndBuyLoadout(4);");
bindCommand(keyboard0, make, "capslock", TO, "StatHUD::Show();");
bindCommand(keyboard0, break, "capslock", TO, "StatHUD::Hide();");
bindCommand(keyboard0, make, ";", TO, "Spam::On();");
bindCommand(keyboard0, make, "[", TO, "FOV::set(0);");
bindCommand(keyboard0, make, "]", TO, "FOV::set(1);");
bindCommand(keyboard0, make, "f6", TO, "AutoBuy::SelectAndBuyLoadout(6);");
bindCommand(keyboard0, make, "f7", TO, "AutoBuy::SelectAndBuyLoadout(7);");
bindCommand(keyboard0, make, "f8", TO, "AutoBuy::SelectAndBuyLoadout(8);");
bindCommand(keyboard0, make, "f9", TO, "AutoBuy::SelectAndBuyLoadout(9);");
bindCommand(keyboard0, make, "f10", TO, "AutoBuy::SelectAndBuyLoadout(10);");
bindCommand(keyboard0, make, "f11", TO, "AutoBuy::SelectAndBuyLoadout(11);");
bindCommand(keyboard0, make, "f12", TO, "AutoBuy::SelectAndBuyLoadout(12);");
bindCommand(keyboard0, make, "f5", TO, "AutoBuy::SelectAndBuyLoadout(5);");
bindCommand(keyboard0, make, "period", TO, "Mouse::UpSense();");
bindCommand(keyboard0, make, "comma", TO, "Mouse::DownSense();");
bindCommand(keyboard0, make, l_control, "c", TO, "remoteEval(2048, ToggleCommandMode);");
bindCommand(keyboard0, make, l_control, "v", TO, "commandCompleted();");
NewActionMap("playMap.sae");
bindAction(keyboard0, make, "a", TO, IDACTION_MOVELEFT, 1);
bindAction(keyboard0, break, "a", TO, IDACTION_MOVELEFT, 0);
bindAction(keyboard0, make, "d", TO, IDACTION_MOVERIGHT, 1);
bindAction(keyboard0, break, "d", TO, IDACTION_MOVERIGHT, 0);
bindAction(keyboard0, make, "s", TO, IDACTION_MOVEBACK, 1);
bindAction(keyboard0, break, "s", TO, IDACTION_MOVEBACK, 0);
bindAction(keyboard0, make, "w", TO, IDACTION_MOVEFORWARD, 1);
bindAction(keyboard0, break, "w", TO, IDACTION_MOVEFORWARD, 0);
bindCommand(keyboard0, make, "e", TO, "Zoom::In();");
bindCommand(keyboard0, break, "e", TO, "Zoom::Out();");
bindCommand(keyboard0, make, "z", TO, "Zoom::Cycle();");
bindCommand(keyboard0, make, "v", TO, "setCMMode(PlayChatMenu, 2);");
bindCommand(keyboard0, make, "b", TO, "use(\"Beacon\");");
bindCommand(keyboard0, make, "1", TO, "use(\"Blaster\");");
bindCommand(keyboard0, make, "2", TO, "use(\"Plasma Gun\");");
bindCommand(keyboard0, make, "5", TO, "use(\"Grenade Launcher\");");
bindCommand(keyboard0, make, "6", TO, "use(\"Laser Rifle\");");
bindCommand(keyboard0, make, "7", TO, "use(\"ELF gun\");");
bindAction(keyboard0, make, "numpad8", TO, IDACTION_LOOKUP, 0.099999);
bindAction(keyboard0, break, "numpad8", TO, IDACTION_LOOKUP, 0);
bindAction(keyboard0, make, "numpad2", TO, IDACTION_LOOKDOWN, 0.099999);
bindAction(keyboard0, break, "numpad2", TO, IDACTION_LOOKDOWN, 0);
bindAction(keyboard0, make, "numpad6", TO, IDACTION_TURNRIGHT, 0.099999);
bindAction(keyboard0, break, "numpad6", TO, IDACTION_TURNRIGHT, 0);
bindAction(keyboard0, make, "numpad4", TO, IDACTION_TURNLEFT, 0.099999);
bindAction(keyboard0, break, "numpad4", TO, IDACTION_TURNLEFT, 0);
bindAction(keyboard0, make, "numpad5", TO, IDACTION_CENTERVIEW);
bindCommand(keyboard0, make, control, "w", TO, "drop(Weapon);");
bindCommand(mouse0, make, zaxis0, TO, "prevWeapon();");
bindCommand(keyboard0, make, "3", TO, "use(\"Targeting Laser\");");
bindCommand(keyboard0, make, "4", TO, "use(\"Mortar\");");
bindCommand(keyboard0, make, "lshift", TO, "kill();");
bindCommand(keyboard0, make, "c", TO, "drop(Ammo);");
bindCommand(keyboard0, make, "insert", TO, "HM::Toggle();");
bindCommand(keyboard0, make, "r", TO, "$throwStartTime=0; throwRelease(\"Mine\");");
bindCommand(keyboard0, make, "m", TO, "throwStart();");
bindCommand(keyboard0, break, "m", TO, "throwRelease(\"Mine\");");
bindAction(mouse0, make, button0, TO, IDACTION_FIRE1);
bindAction(mouse0, break, button0, TO, IDACTION_BREAK1);
bindCommand(keyboard0, make, "lalt", TO, "Boost::StartBoost();");
bindCommand(keyboard0, break, "lalt", TO, "Boost::StopBoost();");
bindCommand(keyboard0, make, "x", TO, "drop(Flag);");
bindCommand(keyboard0, make, "\\", TO, "elimcg::ToggleCG();");
bindCommand(keyboard0, make, "space", TO, "$skiOn = true; postaction( 2048, IDACTION_MOVEUP, 1);");
bindCommand(keyboard0, break, "space", TO, "$skiOn = false; postaction( 2048, IDACTION_MOVEUP, 0);");
bindAction(mouse0, make, button1, TO, IDACTION_JET, 1);
bindAction(mouse0, break, button1, TO, IDACTION_JET, 0);
bindCommand(keyboard0, make, "q", TO, "$throwStartTime=0; throwRelease(\"Grenade\");");
bindCommand(keyboard0, make, "f", TO, "nextWeapon();");
bindAction(keyboard0, make, "g", TO, IDACTION_VIEW);
bindCommand(mouse0, make, button2, TO, "use(\"Repair Kit\");");
bindCommand(keyboard0, make, r_control, "p", TO, "drop(BackPack);");
bindCommand(keyboard0, make, "p", TO, "use(\"BackPack\");");
bindCommand(keyboard0, make, "lcontrol", TO, "Derp::On();");
bindAction(mouse0, xaxis0, TO, IDACTION_YAW, Flip, Scale, 0.002163);
bindAction(mouse0, yaxis0, TO, IDACTION_PITCH, Flip, Scale, 0.002163);
NewActionMap("pdaMap.sae");
bindAction(keyboard0, make, "z", TO, IDACTION_ZOOM_MODE_ON);
bindAction(keyboard0, break, "z", TO, IDACTION_ZOOM_MODE_OFF);
NewActionMap("inventoryMap.sae");
bindCommand(keyboard0, make, "2", TO, "AutoBuy::litterItem( \"Repair Pack\" );");
bindCommand(keyboard0, make, "1", TO, "AutoBuy::litterItem( \"Turret\" );");
bindCommand(keyboard0, make, "4", TO, "AutoBuy::litterItem( \"Pulse Sensor\" );");
bindCommand(keyboard0, make, "3", TO, "AutoBuy::litterItem( \"Inventory Station\" );");
NewActionMap("demoMap.sae");
bindCommand(keyboard0, make, "up", TO, "Demo::SpeedControl(\"normal\");");
bindAction(keyboard0, make, "t", TO, IDACTION_CHAT, 0);
bindAction(keyboard0, make, "y", TO, IDACTION_CHAT, 1);
bindAction(keyboard0, make, "u", TO, IDACTION_CHAT_DISP_SIZE, -1);
bindAction(keyboard0, make, "prior", TO, IDACTION_CHAT_DISP_PAGE, -1);
bindAction(keyboard0, make, "next", TO, IDACTION_CHAT_DISP_PAGE, 1);
bindCommand(keyboard0, make, "o", TO, "remoteEval(2048, ToggleObjectivesMode);");
bindCommand(keyboard0, make, "i", TO, "remoteEval(2048, ToggleInventoryMode);");
bindCommand(keyboard0, make, control, "x", TO, "commandAck();");
bindCommand(keyboard0, make, control, "d", TO, "commandDeclined();");
bindCommand(keyboard0, make, control, "c", TO, "commandCompleted();");
bindCommand(keyboard0, make, control, "y", TO, "voteYes();");
bindCommand(keyboard0, make, control, "n", TO, "voteNo();");
bindCommand(keyboard0, make, control, "e", TO, "targetClient();");
bindAction(keyboard0, make, "j", TO, IDACTION_MENU_PAGE, 2);
bindAction(keyboard0, make, "tab", TO, IDACTION_MENU_PAGE, 1);
bindCommand(keyboard0, make, ";", TO, "Spam::On();");
bindCommand(keyboard0, break, "b", TO, "Boost::StopBoost();");
bindCommand(keyboard0, make, "comma", TO, "FOV::set(0);");
bindCommand(keyboard0, make, "period", TO, "FOV::set(1);");
bindCommand(keyboard0, make, "capslock", TO, "StatHUD::Show();");
bindCommand(keyboard0, break, "capslock", TO, "StatHUD::Hide();");
bindCommand(keyboard0, make, "f1", TO, "AutoBuy::SelectAndBuyLoadout(1);");
bindCommand(keyboard0, make, "f2", TO, "AutoBuy::SelectAndBuyLoadout(2);");
bindCommand(keyboard0, make, "f3", TO, "AutoBuy::SelectAndBuyLoadout(3);");
bindCommand(keyboard0, make, "f4", TO, "AutoBuy::SelectAndBuyLoadout(4);");
bindCommand(keyboard0, make, "f5", TO, "AutoBuy::SelectAndBuyLoadout(5);");
bindCommand(keyboard0, make, "f6", TO, "AutoBuy::SelectAndBuyLoadout(6);");
bindCommand(keyboard0, make, "f7", TO, "AutoBuy::SelectAndBuyLoadout(7);");
bindCommand(keyboard0, make, "f8", TO, "AutoBuy::SelectAndBuyLoadout(8);");
bindCommand(keyboard0, make, "f9", TO, "AutoBuy::SelectAndBuyLoadout(9);");
bindCommand(keyboard0, make, "f10", TO, "AutoBuy::SelectAndBuyLoadout(10);");
bindCommand(keyboard0, make, "f11", TO, "AutoBuy::SelectAndBuyLoadout(11);");
bindCommand(keyboard0, make, "f12", TO, "AutoBuy::SelectAndBuyLoadout(12);");
bindCommand(keyboard0, make, l_control, "p", TO, "remoteEval(2048, ToggleCommandMode);");
bindCommand(keyboard0, make, "]", TO, "LegendzHM::IndToggle();");
bindCommand(keyboard0, make, "[", TO, "LegendzHM::MapToggle();");
bindCommand(keyboard0, make, "-", TO, "LegendzGPE::ToggleT();");
bindCommand(keyboard0, make, "=", TO, "LegendzGPE::Toggle();");
bindCommand(keyboard0, make, "/", TO, "Legendz::SpurtToggle();");
bindAction(keyboard0, break, "a", TO, IDACTION_MOVELEFT, 0);
bindAction(keyboard0, make, "d", TO, IDACTION_MOVERIGHT, 1);
bindAction(keyboard0, break, "d", TO, IDACTION_MOVERIGHT, 0);
bindAction(keyboard0, make, "s", TO, IDACTION_MOVEBACK, 1);
bindAction(keyboard0, break, "s", TO, IDACTION_MOVEBACK, 0);
bindAction(keyboard0, make, "w", TO, IDACTION_MOVEFORWARD, 1);
bindAction(keyboard0, break, "w", TO, IDACTION_MOVEFORWARD, 0);
bindAction(mouse0, make, button1, TO, IDACTION_JET, 1);
bindAction(mouse0, break, button1, TO, IDACTION_JET, 0);
bindAction(keyboard0, make, "space", TO, IDACTION_MOVEUP, 1);
bindAction(keyboard0, break, "space", TO, IDACTION_MOVEUP, 0);
bindCommand(keyboard0, make, "e", TO, "Zoom::In();");
bindCommand(keyboard0, break, "e", TO, "Zoom::Out();");
bindCommand(keyboard0, make, "v", TO, "setCMMode(PlayChatMenu, 2);");
bindCommand(keyboard0, make, "6", TO, "use(\"Laser Rifle\");");
bindCommand(keyboard0, make, "7", TO, "use(\"ELF gun\");");
bindAction(keyboard0, make, "numpad8", TO, IDACTION_LOOKUP, 0.099999);
bindAction(keyboard0, break, "numpad8", TO, IDACTION_LOOKUP, 0);
bindAction(keyboard0, make, "numpad2", TO, IDACTION_LOOKDOWN, 0.099999);
bindAction(keyboard0, break, "numpad2", TO, IDACTION_LOOKDOWN, 0);
bindAction(keyboard0, make, "numpad6", TO, IDACTION_TURNRIGHT, 0.099999);
bindAction(keyboard0, break, "numpad6", TO, IDACTION_TURNRIGHT, 0);
bindAction(keyboard0, make, "numpad4", TO, IDACTION_TURNLEFT, 0.099999);
bindAction(keyboard0, break, "numpad4", TO, IDACTION_TURNLEFT, 0);
bindAction(keyboard0, make, "numpad5", TO, IDACTION_CENTERVIEW);
bindCommand(keyboard0, make, "h", TO, "use(\"Repair Kit\");");
bindCommand(mouse0, make, zaxis0, TO, "prevWeapon();");
bindCommand(keyboard0, make, "g", TO, "$throwStartTime=0; throwRelease(\"Grenade\");");
bindCommand(keyboard0, make, "insert", TO, "HM::Toggle();");
bindCommand(keyboard0, make, "b", TO, "use(\"Beacon\");");
bindCommand(keyboard0, make, "f", TO, "use(\"BackPack\");");
bindCommand(keyboard0, make, "q", TO, "nextWeapon();");
bindCommand(keyboard0, make, "z", TO, "Zoom::Cycle();");
bindCommand(keyboard0, make, "c", TO, "drop(Ammo);");
bindCommand(keyboard0, make, "p", TO, "drop(BackPack);");
bindCommand(keyboard0, make, l_control, "w", TO, "drop(Weapon);");
bindCommand(keyboard0, make, "lshift", TO, "kill();");
bindCommand(keyboard0, make, "x", TO, "drop(Flag);");
bindCommand(keyboard0, make, "r", TO, "throwStart();");
bindCommand(keyboard0, break, "r", TO, "throwRelease(\"Mine\");");
bindAction(keyboard0, make, "m", TO, IDACTION_VIEW);
bindCommand(keyboard0, make, "ralt", TO, "throwStart(); throwRelease(\"Grenade\");");
bindAction(mouse0, xaxis0, TO, IDACTION_YAW, Flip, Scale, 0.000437);
bindAction(mouse0, yaxis0, TO, IDACTION_PITCH, Flip, Scale, 0.000437);
bindAction(mouse0, make, button0, TO, IDACTION_FIRE1);
bindAction(mouse0, break, button0, TO, IDACTION_BREAK1);
bindAction(keyboard0, break, "z", TO, IDACTION_ZOOM_MODE_OFF);
bindCommand(keyboard0, make, "1", TO, "AutoBuy::litterItem( \"Turret\" );");
bindCommand(keyboard0, make, "down", TO, "Demo::SpeedControl(\"pause\");");
bindCommand(keyboard0, make, "left", TO, "Demo::SpeedControl(\"sd\");");
bindCommand(keyboard0, make, "right", TO, "Demo::SpeedControl(\"ff\");");
bindCommand(keyboard0, make, "2", TO, "HM::MMTerrain();");
bindCommand(keyboard0, make, "3", TO, "HM::Netset();");
bindCommand(keyboard0, make, "4", TO, "HM::Terp();");
bindCommand(keyboard0, make, "5", TO, "HM::Close();");
NewActionMap("HackMap.sae");
bindCommand(keyboard0, make, "1", TO, "HM::PermIFF();");
bindCommand(keyboard0, make, "2", TO, "HM::MMTerrain();");
bindCommand(keyboard0, make, "3", TO, "HM::Netset();");
bindCommand(keyboard0, make, "4", TO, "HM::Terp();");
bindCommand(keyboard0, make, "5", TO, "HM::StartBreaker();");
bindCommand(keyboard0, make, "6", TO, "HM::Close();");
"Some of you young men think that war is all glamour and glory, but let me tell you, boys, it is all hell!"
-General William T. Sherman

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AnniDv6
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Joined: Mon Dec 12, 2011 3:25 pm

Re: GG?

Post by AnniDv6 »

dat hm toggle :lol:
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SGT ROCK
Posts: 621
Joined: Mon Feb 20, 2012 11:26 am
Location: Northern U.S.

Re: GG?

Post by SGT ROCK »

Explain it to me Death...? I can adjust my settings, keybinds and make a reticle but that's about as technical as it gets for me. I've read some but by no means am I proficient with editing that config.
"Some of you young men think that war is all glamour and glory, but let me tell you, boys, it is all hell!"
-General William T. Sherman

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