S']['U's Best Videos

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S']['U
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Re: S']['U's Best Videos

Post by S']['U »

Spinning APCs
A video collection of spinning bombers and Transports



If this is a glitch, I like it.

CAUSALITY LIST:
wil
MeAnStReEt
Bonerville
+]-[+ DaRk
B3dztech{BDZ} and FIRE IN THE HOLE
Last edited by S']['U on Tue Oct 01, 2013 12:55 am, edited 1 time in total.
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virus
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Re: S']['U's Best Videos

Post by virus »

He landed the kickflip @00:28
I was expecting a POV of @01:58
[NHOP]Virus
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S']['U
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Re: S']['U's Best Videos

Post by S']['U »

virus wrote:I was expecting a POV of @01:58
I wasn't flying the ship. I shot the passenger and sent it into a spin.
That was the first time I ever saw an APC spin.
That last video clip is now a few years old, and I don't have the original demo anymore, so unfortunately that's the only angle I have on it .
Image
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DaRk
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Re: S']['U's Best Videos

Post by DaRk »

I was wondering when you were going post that demo with the bomber going all the way in. Still have yet to see an APC spin myself. Curious if it has to do with your tribes setup and if anyone else would of seen it the way we do in your video using a different config. Been playing since '98 and have never seen an APC spin like that.
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S']['U
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Re: S']['U's Best Videos

Post by S']['U »

DaRk wrote:I was wondering when you were going post that demo with the bomber going all the way in. Still have yet to see an APC spin myself. Curious if it has to do with your tribes setup and if anyone else would of seen it the way we do in your video using a different config. Been playing since '98 and have never seen an APC spin like that.
There's nothing special about my config. (old farts like to keep things simple)
I'm running 1.30 with just a simple radar HUD.
For scripts, I have Democam, Random Taunt, and Twirl (a simple script that makes your player spin with a keybind.)
I also use custom red APC skins.

Black Sheep also made me a custom APC kill-counter and I have a custom locator for players requesting APC pickups from paranoia.
These two weren't installed at the time I witnessed the first spin a few years ago.

The one thing that all these spins have in common is that they occur when a player (usually the driver) jumps out
just before a collision with a stationary object.
I suppose that if you did that often enough, eventually you'd be able to duplicate the effect.
-----------------------------------------------------------------------------------------
Twirl.cs:
EditActionMap("playMap.sae");
function twirl()
{
postAction(2048, IDACTION_TURNLEFT, 0.9);
}
bindCommand(keyboard0, make, control, "1", TO, "twirl();");
bindCommand(keyboard0, break, control, "1", TO, "");
EditActionMap("playMap.sae");
function twirlstop()
{
postAction(2048, IDACTION_TURNLEFT, 0);
}
bindCommand(keyboard0, make, control, "2", TO, "twirlstop();");
bindCommand(keyboard0, break, control, "2", TO, "");
Image
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DaJ4ck3L
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Re: S']['U's Best Videos

Post by DaJ4ck3L »

:lol:

good shit stu.
Image
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Puppetmaster
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Re: S']['U's Best Videos

Post by Puppetmaster »

He also uses HappyFlight.cs which allows him to see through terrain when flying and exploits air bases into auto healing.
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S']['U
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Re: S']['U's Best Videos

Post by S']['U »

Puppetmaster wrote:He also uses HappyFlight.cs which allows him to see through terrain when flying and exploits air bases into auto healing.
Image The "HappyFlight" you see is actually built into democam so you can easily find where the players are after spawning your camera.
This only happens when I'm playing demos.
I assure you, when I'm playing live I can't see through hills or buildings. Image

I think the auto-heal on the airbases has been fixed.
I haven't seen it in awhile.
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Puppetmaster
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Re: S']['U's Best Videos

Post by Puppetmaster »

Sounds like something someone running HappyFlight would say.
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S']['U
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Re: S']['U's Best Videos

Post by S']['U »

Puppetmaster wrote:Sounds like something someone running HappyFlight would say.
Image Image
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