THANK YOU DEATH 666

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bo'sdad
Posts: 842
Joined: Fri Dec 09, 2011 4:02 pm

THANK YOU DEATH 666

Post by bo'sdad »

The new maps have the server rockin again. I'm lovin it. thanks death for all the hard work you put in and the time you spent, for the rest of us to enjoy the server.
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Beavis
Posts: 708
Joined: Sat Dec 10, 2011 11:06 pm

Re: THANK YOU DEATH 666

Post by Beavis »

Yeah its nice to see maps that i've forgot about..Good ole days. Thanks D666
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S_hift
Posts: 1963
Joined: Fri Dec 23, 2011 1:42 pm

Re: THANK YOU DEATH 666

Post by S_hift »

noticed a really neat classic ren map in rotation. Except it had a dusk sky instead of a night sky. Anyway it would be better if you put some sort of color markers inside the bases to let you know what level of the base you've spawned in.

If you want to pass the map my way I could have it done in an hour or less. Then I can upload and share so you can preview it.


good work though, keep it up. Maybe we can collaborate on some maps?
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Click here for full access to all my tribes downloads
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SGT ROCK
Posts: 621
Joined: Mon Feb 20, 2012 11:26 am
Location: Northern U.S.

Re: THANK YOU DEATH 666

Post by SGT ROCK »

YES, thanks for the maps. Some I've never even seen... Beats playing blastside so often! VERY NICE!
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LUNCHBOX
Posts: 94
Joined: Sat Feb 23, 2013 12:49 pm
Location: Vancouver BC
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Re: THANK YOU DEATH 666

Post by LUNCHBOX »

enjoying the new maps!
AnniDv6
Posts: 1031
Joined: Mon Dec 12, 2011 3:25 pm

Re: THANK YOU DEATH 666

Post by AnniDv6 »

S_hift wrote:noticed a really neat classic ren map in rotation. Except it had a dusk sky instead of a night sky. Anyway it would be better if you put some sort of color markers inside the bases to let you know what level of the base you've spawned in.

If you want to pass the map my way I could have it done in an hour or less. Then I can upload and share so you can preview it.


good work though, keep it up. Maybe we can collaborate on some maps?
Which map was it can you describe it a little? I didn't change the sky on any of the maps except freezer which was imported onto a daylight map. If you can remember which one I could try to search for the original with the other sky. What exactly do you mean by color markers. Like color point lights?

Feel free to mess around with them and show me what you meant.
http://www.mediafire.com/download/fpl2v ... 3_Maps.zip

Here are all of the map names. Note that these aren't all of the ctf maps on BR, but only the ones that were in some way changed with this update or new maps added. I will probably add more maps in the near future once I track down some good old ones and when I have the time. At that time I'll release a pack with every map BR has.

Some known bugs (already fixed, being fixed):
elevators not working on iceridge2, siegectf objectives still act like defend and destroy, power groups causing deployable port gen and solar panels to not function on various maps, closequarters being client side for some early versions of tribes 1.4

Code: Select all

2c
AbsoluteZero
AirRaid
Airstrike
Airwars
Airwarsxtreme
Angelsrain
AntHill_CTF
Armnhammer
Backtotheskies
Blastside2
Bleh
Bloodbath2
Blow
Box
Brood
Bullseye2
CakeWalk
CloseCombat102
Closequarters
Colossus
D_R_O_p_Z_O_N_E_2_0_0_5
DamnTarts
DeadlyTunnel
DemonGrounds
DesertFlats
Doughnut_of_Death
Dropzone_2
Elbonia
Flatlands
Freezer
Goreglobe
Greatwall
Halfpipe extreme
Halo
HerGhoastInTheFog
HouseoftheHolly
Hv-WOODSTOCKctf
Hvpointbarrow
IX_NabooHills
Iceridge2:Fixed elevators
Iphwn
JumpersPlace
King of the Hill
Kwsndome
Marytyr
OGLShazbot
OlympusMons
PMSVastLands
Phat planet
QuadControl
Rampart
RelayStation
Ridged Ice
Roadkill2
Run_the_Halfpipe
Scorn
SearchesEnd
Shooters_OnTheRocks
Siege_CTF
Silver_star
Snatch
SnypressCity
Spyder
StrongSauce
Suicide
TheValley
Tombstone
TrappedForce
TwoTowers
YugoStein
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