New Map: FreeTreats

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S_hift
Posts: 1963
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New Map: FreeTreats

Post by S_hift »

I don't really have a pretty config or anything. If any of you would kindly post screenies of the map from your config I'd really appreciate it.

EDIT:

Nope! Got it working as intended. Easter eggs included. Everything working 100%.

- Ramps fixed
- two mortar turrets removed 1 from each team.
- easter egg fixed.
- shadows fixed and working for serverside.

I know it says updated. I deleted it from my downloads and reuploaded the latest.

http://www.mediafire.com/download/33wzd ... pdated.zip
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f0xL3g3nD :)
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Re: New Map: FreeTreats

Post by f0xL3g3nD :) »

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DaJ4ck3L
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Re: New Map: FreeTreats

Post by DaJ4ck3L »

His low FPS scares me a little. I added it to my beta server. I'll check it out tomorrow and let you know what I think.
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S_hift
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Re: New Map: FreeTreats

Post by S_hift »

There is actually a configuration problem with 1.40 openGL preferences. Just letting you know crow.

It has a tendency to have bad fps on certain maps. I averaged about 50 fps on this map.
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f0xL3g3nD :)
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Re: New Map: FreeTreats

Post by f0xL3g3nD :) »

The weird part is, sometimes I'll be playing Broadside, my FPS will read 10, and not one bit of lag on my end.... idk..
But then again, some days on broadside, it reads 70 lol.
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DaJ4ck3L
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Re: New Map: FreeTreats

Post by DaJ4ck3L »

Testing this map today with Shift, and it would seem FPS isn't an issue with 1.40.

Great map shift, I really loved playing it!!
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S_hift
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Re: New Map: FreeTreats

Post by S_hift »

thanks man I'll talk to bob about helping me with the easter eggs and maybe owner can add it to the playlist :D
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Re: New Map: FreeTreats

Post by Owner »

Il be happy to add it to the playlist but first it has to work 100%.

Owner
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AnniDv6
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Re: New Map: FreeTreats

Post by AnniDv6 »

Looks nice. Is that beam tied to the generators being active?

Code: Select all

				instant StaticShape "ElectrBeam1" {
					dataBlock = "PoweredElectricalBeam";
					name = "";
					position = "107.365 -16.5146 60.5264";
					rotation = "0 0 0";
					destroyable = "True";
					deleteOnDestroy = "False";
				};
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S_hift
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Re: New Map: FreeTreats

Post by S_hift »

no But feel free to add that to the map then re upload and i'll edit the ramp part. I just messed up a tad bit. Again this map is in its beta stage atm. I wanna talk to bob about adding a special easter egg to it.


On another note the lighting is kinda fucked. I can admit that. I didn't want to edit lighting cause I was afraid it'd make the map clientside. Question, would updating the lighting do that? Feel free to do that for me :)
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