New Map: Bella Omega
New Map: Bella Omega
Last edited by item9 on Mon Feb 17, 2014 5:57 pm, edited 1 time in total.
Re: New Map: Bella Omega
Shift you make some really cool maps that look hard to make.
Thanks
Owner
Thanks
Owner
Re: New Map: Bella Omega
I think he cheated.
Re: New Map: Bella Omega
I fixed the force fields to go down when the generator is destroyed. This means they are also force field doors so they can be opened individually by their own team. I also added tunnels from the gen room to the other teams base with blast wall doors in the middle so it's not too easy to boost over at the start of the match before any d is set. The flags are now sitting on tiny force beacons so it's easier for heavies to get out of the tunnel from below. Let me know what you think. I kept a version with only the ff door fix as well.
https://www.mediafire.com/?8pchavx8b4ctnc7
https://www.mediafire.com/?8pchavx8b4ctnc7
Re: New Map: Bella Omega
did you test the capping? I remember i used force beacons as well and after the flag was capped the flag would drop down into the tunnel for some strange reason. I'll check it out after i eat
edit: yeah the tunnels are a bit much. maybe the map has been edited a few times I wanted something loosely based on the original beta version. The flags work perfectly.
I'm gonna go with the tunnels and edit them a bit more. They're a little too combuersome for low end pc's.
did this to me
edit: yeah the tunnels are a bit much. maybe the map has been edited a few times I wanted something loosely based on the original beta version. The flags work perfectly.
I'm gonna go with the tunnels and edit them a bit more. They're a little too combuersome for low end pc's.
did this to me
Re: New Map: Bella Omega
That's strange. I think it's because they are just too close to beneath the terrain. Let me know what you come up with. The force beacon is indestructible so it should hold the flag even after captures. It may act differently in the br mod though.