New Map: Bella Omega

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item9
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New Map: Bella Omega

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Last edited by item9 on Mon Feb 17, 2014 5:57 pm, edited 1 time in total.
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Fixious
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Re: New Map: Bella Omega

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item9
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Re: New Map: Bella Omega

Post by item9 »

you're the fuckn man
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Re: New Map: Bella Omega

Post by Owner »

Shift you make some really cool maps that look hard to make.

Thanks

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item9
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Re: New Map: Bella Omega

Post by item9 »

thanks owner :D
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DaJ4ck3L
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Re: New Map: Bella Omega

Post by DaJ4ck3L »

I think he cheated.
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AnniDv6
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Re: New Map: Bella Omega

Post by AnniDv6 »

I fixed the force fields to go down when the generator is destroyed. This means they are also force field doors so they can be opened individually by their own team. I also added tunnels from the gen room to the other teams base with blast wall doors in the middle so it's not too easy to boost over at the start of the match before any d is set. The flags are now sitting on tiny force beacons so it's easier for heavies to get out of the tunnel from below. Let me know what you think. I kept a version with only the ff door fix as well.

https://www.mediafire.com/?8pchavx8b4ctnc7
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item9
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Re: New Map: Bella Omega

Post by item9 »

did you test the capping? I remember i used force beacons as well and after the flag was capped the flag would drop down into the tunnel for some strange reason. I'll check it out after i eat :D

edit: yeah the tunnels are a bit much. maybe the map has been edited a few times I wanted something loosely based on the original beta version. The flags work perfectly.

I'm gonna go with the tunnels and edit them a bit more. They're a little too combuersome for low end pc's.
did this to me :(
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AnniDv6
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Re: New Map: Bella Omega

Post by AnniDv6 »

That's strange. I think it's because they are just too close to beneath the terrain. Let me know what you come up with. The force beacon is indestructible so it should hold the flag even after captures. It may act differently in the br mod though.
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item9
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Re: New Map: Bella Omega

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I sent you a pm. check it out.
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