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[Map] BottomsUp

Posted: Sun Jan 11, 2015 12:52 pm
by perrinoia
Mission Briefing wrote:The <vServer::teamName0> and <vServer::teamName1> drank so much that the world turned up side down, so they built a stagger friendly bridge between their floating bases!
They are the very definition of "functional drunks"!

Mission created by: [df]Perrinoia
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Tips:
  • Don't bother trying to be all sneaky by getting above the terrain so you can dump grenades, mortars, nukes, and/or det packs on the enemy base. There is a trigger covering the entire mission area, that looks for anything above you, 3 times per second. If you can see the sky, you will be squashed like the bug that you exploited to get there!
  • The trigger will also squash you if you fall so far down that you can no longer see the bases and terrain, but it will not affect you if you are not in the mission area... For instance, arena players will be unaffected.
  • Vehicles can fly below the terrain, but their effective altitude is a bit wonky, so don't be surprised when they randomly level out.

Re: BottomsUp

Posted: Sun Jan 11, 2015 2:16 pm
by S_hift
go home tribes you're drunk Image

Re: BottomsUp

Posted: Sun Jan 11, 2015 2:52 pm
by DaJ4ck3L
hmmmm, isn't this an old map you made?

Re: BottomsUp

Posted: Sun Jan 11, 2015 3:24 pm
by perrinoia
Yes, but updated based on feedback from Kamil, who connected to my server earlier today.

The map used to contain a few hidden secrets, such as:
  • There were Deployable Invo Packs that would give you full inventory access when you get close to them, enemies could steal them for a few minutes at a time, to prevent you from having inventory access.
  • Your whole base would instantly repair itself when you touched the repair pack.
  • There was a hidden energy pack that would give you an excessive amount of energy, so any armor could fly around like Rogue Angel.
  • There was a hidden teleport that would send you above the terrain.
  • There was a tower in the middle, and the tower switch was hidden. The tower was filled with a trigger, so merely entering the tower would trigger the switch and claim the objective.
I deleted all of that code, and some of those objects (including the center tower). I expanded the tower trigger to cover the entire mission area, and recoded it to squash players who could see the sky. I exposed the tower switch since overlapping triggers have adverse affects. I replaced the buggy Deployable Invo Packs with regular Inventory Stations.

Re: BottomsUp

Posted: Sun Jan 11, 2015 4:21 pm
by S_hift
I like that last screenshot but the paths are a bit open.

you should add some random cargo crates on the bridges. Specifically the square ones that look like actual cargo crates.

Re: BottomsUp

Posted: Mon Jan 12, 2015 5:23 am
by perrinoia
Why? You want obstacles to trip over, or barriers to hide behind?

Either way, the BR server has deploy-able cargo boxes, and barriers.

Re: [Map] BottomsUp

Posted: Fri Jan 16, 2015 8:14 pm
by AnniDv6
Changed the type in .dsc to
$MDESC::Type = "Capture the Flag Air";

and added to the server. should be up after the server restarts.

Re: [Map] BottomsUp

Posted: Sat Jan 17, 2015 3:49 pm
by perrinoia
Schweet!

Re: [Map] BottomsUp

Posted: Sun Feb 15, 2015 12:29 pm
by perrinoia
How? They are inside the buildings.

Re: [Map] BottomsUp

Posted: Sun Feb 15, 2015 2:22 pm
by S']['U
...another one to add to the collection:
(See Subject: List of all maps)

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Not to be confused with

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Check your PMs perrin. :banger: