[Map] The Big Blue

How do you feel about this map?

I can see myself playing it.
6
75%
Doesn't look like something I'd be interested in.
0
No votes
honey badger don't care.
2
25%
 
Total votes: 8

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DaJ4ck3L
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Re: [Map] The Big Blue

Post by DaJ4ck3L »

it's good as is if that's the case. though a sky with a big blue pit of death would be epic too. makes sense with the map name.

and to answer, untested (im no mapper), but maybe you could change this in the mis file.

skyColor = "0 0 0";
(red/green/blue)

adding numbers to the 3rd section which is blue i think.
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perrinoia
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Re: [Map] The Big Blue

Post by perrinoia »

Oh, I thought the blue was a background color (what you see under the horizon/terrain), and the sky was a bmp on top.
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perrinoia
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Re: [Map] The Big Blue

Post by perrinoia »

I dunno, man... I never mess with that stuff... Didn't even realize it was server side.
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S_hift
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Re: [Map] The Big Blue

Post by S_hift »

if you use a sky use lushday_clear.dml
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DaJ4ck3L
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Re: [Map] The Big Blue

Post by DaJ4ck3L »

try sky color (0 200 200) and see if that does anything.
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D4M45T3R
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Re: [Map] The Big Blue

Post by D4M45T3R »

im not sure how are you supposed to color skies while making map, but clientside edits work this way:

- UPPER GAP of the sky is controlled by changing TOP-LEFT pixel of the 1st sky texture
- FOG is controlled by changing BOTTOM-LEFT pixel of the 1st sky texture
- LOWER HALF of the sky is controlled by changing BOTTOM-RIGHT pixel of the 1st sky texture
Last edited by D4M45T3R on Fri Jan 16, 2015 1:40 pm, edited 2 times in total.
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Re: [Map] The Big Blue

Post by D4M45T3R »

and as far as i understood you, you changed sky texture to blue in your config & took screenshots. i might be wrong, but you can either have 1 color sky (like sh, canyoncrusade) or call textures from clientsided config (which will display texture the user is having in his own config) & if u do the later i doubt you can have your own colors because you can't edit players textures in his own config.
but that ofc is just my limited speculation so i might be wrong :smile:
perrinoia
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Re: [Map] The Big Blue

Post by perrinoia »

Thanks for clearing that up, D4M45T3R, I thought he made it look like that in the mission editor.
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DaJ4ck3L
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Re: [Map] The Big Blue

Post by DaJ4ck3L »

Ghost wrote:All I did was place this code at the bottom of the .mis file.

Code: Select all

%Sky = newObject("Sky",Sky,0,0.5,0.9);// Day
$cursky = %sky;
addToSet("MissionCleanup",%Sky);
It's 100% serverside.

PS: If you want to give people a seizure you can set the sky to cycle through every color of the rainbow reaaally quick. (i may or may not be working on this)
PPS: The sky shall stay this color because fuck you that's why.
yea lestat has some cool stuff in his mod that lets you change it in the tab menu. using the same method pretty much, with some extra stuff.

Code: Select all

		Client::buildMenu(%client, "Weather Options", "weather", true);
		Client::addMenuItem(%client, %i++ @ "Change Sky", "changesky");
		Client::addMenuItem(%client, %i++ @ "Change Sky Color", "changeskycolor");
		Client::addMenuItem(%client, %i++ @ "Change Weather", "changeweather");
		Client::addMenuItem(%client, %i++ @ "Change Lights", "changesky");

		Client::addMenuItem(%client, %i++ @ "Quick Flash", "changesky");
		Client::addMenuItem(%client, %i++ @ "Flash Forever: "@$Weather::Flashing, "changesky");
im surprised the skycolor thing didn't work. might work if you have the sky image set to blank. idk.

and no need to get hostel. we all cool here.
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AnniDv6
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Re: [Map] The Big Blue

Post by AnniDv6 »

Did you want to version in the original post added so we can test it or are we waiting for more updates?
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