[Map] The Big Blue

How do you feel about this map?

I can see myself playing it.
6
75%
Doesn't look like something I'd be interested in.
0
No votes
honey badger don't care.
2
25%
 
Total votes: 8

User avatar
S_hift
Posts: 1963
Joined: Fri Dec 23, 2011 1:42 pm

Re: [Map] The Big Blue

Post by S_hift »

thats soo coool
Image <--Click here to subscribe to S_hift's youtube
Click here for full access to all my tribes downloads
perrinoia
Site Admin
Posts: 3732
Joined: Sun Jul 01, 2012 7:18 pm

Re: [Map] The Big Blue

Post by perrinoia »

I love the ships, but hate the base6 things on either side...

Instead of those massive shoals, you should put a plank connecting the ships, to the island in the middle, and maybe a few floating rock platforms around the island.
Image
User avatar
SGT ROCK
Posts: 621
Joined: Mon Feb 20, 2012 11:26 am
Location: Northern U.S.

Re: [Map] The Big Blue

Post by SGT ROCK »

Very Nice Ghost !!!
"Some of you young men think that war is all glamour and glory, but let me tell you, boys, it is all hell!"
-General William T. Sherman

Image
perrinoia
Site Admin
Posts: 3732
Joined: Sun Jul 01, 2012 7:18 pm

Re: [Map] The Big Blue

Post by perrinoia »

I just had a genius idea... Cannons that launch players from each ship to the other!

Step 1: Make a cannon shape barrel out of interior shapes.
Step 2: Insert a trigger and name it "PlayerCannon".
Step 3: Insert script function PlayerCannon::onTrigEnter into the MIS file.

Code: Select all

function PlayerCannon::onTrigger(%this, %that, %trig)
{
	if(%this == %trig)
	{
		%vel = Item::getVelocity(%that);
		Item::setVelocity(%that, Vector::add(%vel, %vel));
		GameBase::activateShield(%that, Vector::neg(%vel), 0);
		GameBase::playSound(%that, SoundFireGrenade, 0);
	}
}
Image
User avatar
DaJ4ck3L
Crow{OZ}
Posts: 3375
Joined: Thu Jul 22, 2010 11:51 pm
Contact:

Re: [Map] The Big Blue

Post by DaJ4ck3L »

this map looks cool as fuk. my one problem. why couldn't i be honey badger and want to play?
Image
D4M45T3R
Posts: 69
Joined: Sun May 11, 2014 7:15 am

Re: [Map] The Big Blue

Post by D4M45T3R »

that is beautiful map
User avatar
SGT ROCK
Posts: 621
Joined: Mon Feb 20, 2012 11:26 am
Location: Northern U.S.

Re: [Map] The Big Blue

Post by SGT ROCK »

Love the cannon idea man !! lol Great job on the tweaks, love to get a chance to play it .
"Some of you young men think that war is all glamour and glory, but let me tell you, boys, it is all hell!"
-General William T. Sherman

Image
User avatar
DaJ4ck3L
Crow{OZ}
Posts: 3375
Joined: Thu Jul 22, 2010 11:51 pm
Contact:

Re: [Map] The Big Blue

Post by DaJ4ck3L »

ohhhh, and second issue / personal preference, no sky!!!! a lush sky would make this map really beautiful. i hate maps with no sky because targets are hard to see in air.
Image
perrinoia
Site Admin
Posts: 3732
Joined: Sun Jul 01, 2012 7:18 pm

Re: [Map] The Big Blue

Post by perrinoia »

True, you still get a blue ocean, even if you have a sky...
Image
User avatar
DaJ4ck3L
Crow{OZ}
Posts: 3375
Joined: Thu Jul 22, 2010 11:51 pm
Contact:

Re: [Map] The Big Blue

Post by DaJ4ck3L »

ahhhhhh, well blue is much better than white / black. makes sense now.
Image
Post Reply