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Re: [Map] The Big Blue

Posted: Thu Jan 15, 2015 3:04 am
by S_hift
thats soo coool

Re: [Map] The Big Blue

Posted: Thu Jan 15, 2015 3:47 am
by perrinoia
I love the ships, but hate the base6 things on either side...

Instead of those massive shoals, you should put a plank connecting the ships, to the island in the middle, and maybe a few floating rock platforms around the island.

Re: [Map] The Big Blue

Posted: Thu Jan 15, 2015 7:45 am
by SGT ROCK
Very Nice Ghost !!!

Re: [Map] The Big Blue

Posted: Thu Jan 15, 2015 11:51 am
by perrinoia
I just had a genius idea... Cannons that launch players from each ship to the other!

Step 1: Make a cannon shape barrel out of interior shapes.
Step 2: Insert a trigger and name it "PlayerCannon".
Step 3: Insert script function PlayerCannon::onTrigEnter into the MIS file.

Code: Select all

function PlayerCannon::onTrigger(%this, %that, %trig)
{
	if(%this == %trig)
	{
		%vel = Item::getVelocity(%that);
		Item::setVelocity(%that, Vector::add(%vel, %vel));
		GameBase::activateShield(%that, Vector::neg(%vel), 0);
		GameBase::playSound(%that, SoundFireGrenade, 0);
	}
}

Re: [Map] The Big Blue

Posted: Thu Jan 15, 2015 1:30 pm
by DaJ4ck3L
this map looks cool as fuk. my one problem. why couldn't i be honey badger and want to play?

Re: [Map] The Big Blue

Posted: Thu Jan 15, 2015 2:02 pm
by D4M45T3R
that is beautiful map

Re: [Map] The Big Blue

Posted: Thu Jan 15, 2015 2:10 pm
by SGT ROCK
Love the cannon idea man !! lol Great job on the tweaks, love to get a chance to play it .

Re: [Map] The Big Blue

Posted: Thu Jan 15, 2015 2:17 pm
by DaJ4ck3L
ohhhh, and second issue / personal preference, no sky!!!! a lush sky would make this map really beautiful. i hate maps with no sky because targets are hard to see in air.

Re: [Map] The Big Blue

Posted: Thu Jan 15, 2015 2:28 pm
by perrinoia
True, you still get a blue ocean, even if you have a sky...

Re: [Map] The Big Blue

Posted: Thu Jan 15, 2015 2:46 pm
by DaJ4ck3L
ahhhhhh, well blue is much better than white / black. makes sense now.