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[Bug]Tribes HDv2

Posted: Fri Jan 23, 2015 10:32 am
by perrinoia
Is it just me, or is Tribes mapping the HD skins to the bases with the same pixel density as the non-HD version, so the skins run off the edge of every surface, and you only get a tiny portion of each skin?

For instance, Normally, iblocks have 8x8 grid drawn on them, but in this config, it's only got 1 section of that grid, covering each side.

Also, I only see a corner of each team emblem, etc...

Shit looks weird.

Re: [Bug]Tribes HDv2

Posted: Fri Jan 23, 2015 5:05 pm
by Groove
sounds like the hrfixfix plugin or mjhires script isn't loading (since the whole point of the plugin/script is to resize those properly)

Re: [Bug]Tribes HDv2

Posted: Fri Jan 23, 2015 5:29 pm
by DaJ4ck3L
hmmmmm, he is a windows 8.1 user, and if he has v2 it should autoload all that. to trouble shoot, is the plugin loading properly, aka when you hit console after tribes loads, do you see the plugin being loaded in colored text?

yea your plugin is broke perr. it normally looks sexy. see ss here for example.

http://www.br.thelandofoz.net/viewtopic.php?f=4&t=5825

ps: i feel sorry for anyone on windows 8.

Re: [Bug]Tribes HDv2

Posted: Fri Jan 23, 2015 11:45 pm
by DaJ4ck3L
well same for you then, can you confirm that the plugin is getting loaded by following the steps above?

next question, if it is, can you confirm the hotfix is in place in the file, TribesHDv2\config\Modules\mjhires.acs.cs

Code: Select all

//used for hrfixfix
%saveplaymode = $pref::PlayGameMode;
%savemission = $pref::LastMission;
createServer("Broadside", false);
$pref::PlayGameMode = %saveplaymode;
$pref::LastMission = %savemission;
code should be at the top of the file.

Re: [Bug]Tribes HDv2

Posted: Sat Jan 24, 2015 12:15 am
by Groove
seems like other plugins are loading, do you have hrfixfix.dll in /plugins? you should see it loading in the console

Image

Re: [Bug]Tribes HDv2

Posted: Sat Jan 24, 2015 2:15 am
by Groove
i have a lot of other plugins loading too :P

Re: [Bug]Tribes HDv2

Posted: Sat Jan 24, 2015 3:42 am
by DaJ4ck3L
hax!!!!

Re: [Bug]Tribes HDv2

Posted: Sat Jan 24, 2015 11:11 am
by S_hift
hey groove. here is a bloom plugin for half life goldsrc it comes with the full scripting needed to make it work for half life.

maybe it can be reverse engineered to work for tribes 1.4

http://www.mediafire.com/download/3j24t ... shader.zip

Re: [Bug]Tribes HDv2

Posted: Sat Jan 24, 2015 4:38 pm
by Groove
ive played with a few of those over the years and never gotten one to work with tribe (well i got one to force a few graphic options that arent normally there but never got bloom/lighting stuff to work)

i think darkstar does something funky with the z buffer that breaks all these tweaks but idk really

Re: [Bug]Tribes HDv2

Posted: Sat Jan 24, 2015 7:12 pm
by S_hift
if I remember correctly shatners openGL was originally intended as a wall hack for counerstrike and half life. Maybe that would be a place to look at for openGL hacks.


maybe you can send those dlls over to mjay and see if he'll fuck with them. I know my word doesn't mean anything on that side of the community so it would be great if you could do that for me.