[ScriptGL] Bottom Print

Groove
Posts: 218
Joined: Thu Apr 17, 2014 10:36 pm

Re: [ScriptGL] Bottom Print

Post by Groove »

yeah its seriously awesome. i had never really scripted before 1.40, i basically learned scriptGL before i learned tribes scripting (or any kind of code) so i probably know more about that than anything

you can do all kinds of cool stuff w/scriptGL.

i think i've shown off my scriptGL winamp before, its fully functional other than the equalizer, you can drag to seek & volume, the bitrate stuff & remaining time is all accurate etc

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greyhound once joked that you could make tetris w/scriptGL

he even made a video plugin for it

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DaJ4ck3L
Crow{OZ}
Posts: 3375
Joined: Thu Jul 22, 2010 11:51 pm
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Re: [ScriptGL] Bottom Print

Post by DaJ4ck3L »

need pandora plugin!!!
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Groove
Posts: 218
Joined: Thu Apr 17, 2014 10:36 pm

Re: [ScriptGL] Bottom Print

Post by Groove »

winamp 4lyfe

ay crow u wanna test my latest bluelines plugin with the new memory writing func?

http://iateyourbaby.com/twdemos/Groove/ ... n_0.40.zip

settings #21 and #22 (crosshair color and minimap background opacity) both use the new func and i need ppl 2 test those 4 unexpected shit (1-20 still use the old func tho)

i think its fine but i corrupted my .exe recently and i want to make sure it wasn't because of the new plugin

technically those settings both write to what should be 'protected' memory too so idk if thats bad
perrinoia
Site Admin
Posts: 3732
Joined: Sun Jul 01, 2012 7:18 pm

Re: [ScriptGL] Bottom Print

Post by perrinoia »

LOL... You don't know if that's bad?

I'll give you a hint... It's usually protected for a reason.
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Groove
Posts: 218
Joined: Thu Apr 17, 2014 10:36 pm

Re: [ScriptGL] Bottom Print

Post by Groove »

meh

protected shmotected

my win8 pluginfix changes a similar area of the .exe its just not doing it on the fly like a plugin would
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