[Skin] BE and DS Logos

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S_hift
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Re: [Skin] BE and DS Logos

Post by S_hift »

also I'm going to be adding this as the new lush sky.

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perrinoia
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Re: [Skin] BE and DS Logos

Post by perrinoia »

That's a very calming photo... Unless you're feeling lost, then it's a fucking nightmare.
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S_hift
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Re: [Skin] BE and DS Logos

Post by S_hift »

yeah I'm just gonna use a gradient based off of it. then add clouds to the middle layers using a seamless pattern

btw apparently dynamix thought it was ok to skew the original blood eagle logos to fit the emblems.
beagle.emblem1.png
beagle.emblem1.png (12 KiB) Viewed 561 times
beagle.emblem8.png
beagle.emblem8.png (29.55 KiB) Viewed 561 times
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DaJ4ck3L
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Re: [Skin] BE and DS Logos

Post by DaJ4ck3L »

probably not one of their finest textures. you also have to remember, this was before the era of widescreen monitors and hq resolutions.
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perrinoia
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Re: [Skin] BE and DS Logos

Post by perrinoia »

Says the guy who's blood eagle signature is vertically squished.
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S_hift
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Re: [Skin] BE and DS Logos

Post by S_hift »

:trolol:
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D4M45T3R
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Re: [Skin] BE and DS Logos

Post by D4M45T3R »

wait a second how are you going to make sky out of that pic?
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S_hift
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Re: [Skin] BE and DS Logos

Post by S_hift »

easy cut the water out. Then use the other option inside filter and offset at 512+ Then use a dry media brush with the clone stamp tool to remove the seams. After I center the image so that it sits in the middle without touching the top or bottom I'll add a gradient layer beneath that starts from darkish gray to light gray. Finally I'll manipulate the layer properties to blend with the gradient. Then all I have to do is some simple math and chop the canvas into squares and apply to the individual png's
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D4M45T3R
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Re: [Skin] BE and DS Logos

Post by D4M45T3R »

while it has good fog under the sun so it fits right into the tribe sky textures, but u cant make sky from such small texture. it's like 1/6 of the sky from horizontal plane and like 1/3 (for cylinder skybox) on vertical side. it looks nice as a photo but its not ok at all for sky texture. unless you are planning to create whole sky just from detail of the original pic in which case it will look ugly, without detail and it will take u a long time and is just not worth it. imo if u want to make sky textures u should search for already made 360°x180° and apply gradient with some modifications.
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S_hift
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Re: [Skin] BE and DS Logos

Post by S_hift »

I think fog should just be white or grey. none of that black or blue shit
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