[Map] Fallout

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perrinoia
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[Map] Fallout

Post by perrinoia »

Fallout.zip
(3.94 KiB) Downloaded 124 times
The only things above the terrain in this map are the flags.

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Both teams have bases under the terrain that comprise an iblock, 7 inventory stations, 1 vehicle station and pad, 4 repair packs, 16 drop points, and 64 green lasers indicating the boundaries of your base.
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If you attempt walk off the edge of the iblock (even if you have a deployable platform under you), you will be crushed to death.
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Oh yeah, and you can't deploy stuff on the iblocks (thanks to jail tower code)... Mainly because there is no point in wasting the item limits on stuff under the terrain, but also because I didn't want people to deploy stuff on top of the drop points.
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However, you can hop up to get on top of the terrain and/or you can deploy crap on top of the terrain, from the safety of underneath...
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The flags are pretty close together (approximately 452.5483399593904156165403917471 meters, give or take...).
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S']['U
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Joined: Fri Dec 09, 2011 8:03 am

Re: [Map] Fallout

Post by S']['U »

For some reason the lasers aren't visible for me.
Fallout.jpg
perrinoia
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Re: [Map] Fallout

Post by perrinoia »

The lasers require Annihilation Mod. :drinkz:
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S']['U
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Re: [Map] Fallout

Post by S']['U »

perrinoia wrote:The lasers require Annihilation Mod. :drinkz:
What's that? ...and where can I get it? Image
perrinoia
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Re: [Map] Fallout

Post by perrinoia »

Good question. I downloaded the latest copy from annihilation.info and it was so buggy I couldn't even spawn or open the tab menu.

I had to dig through some old hard drives to find my old copy of the Drunken Carnage server, and modify it so it could host a listening server (it was only designed for hosting dedicated servers, with no hudbot, no player config, half of the remote functions, etc..). It still has no ski script, and I forgot how to spam my spacebar, effectively.

Maybe I should put together a mod for mappers installed on a playable version of Tribes, and upload it for redistribution.

I could add prefabs, such as Projectiles, Teleports, KillZones, SafeZones, etc...
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AnniDv6
Posts: 1031
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Re: [Map] Fallout

Post by AnniDv6 »

Changed the type in .dsc to
$MDESC::Type = "Capture the Flag Ground";

And added to the server. Should be live now.
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S_hift
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Re: [Map] Fallout

Post by S_hift »

you do know that vehicles don't work underground right?
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perrinoia
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Re: [Map] Fallout

Post by perrinoia »

Yup. When you buy a vehicle, it appears on top of the terrain.
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