OpenCall 3 Annihilation?

who has opencall 3 maps and thinks they should be added to the server?

ME
3
43%
NOT ME
4
57%
 
Total votes: 7

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S_hift
Posts: 1963
Joined: Fri Dec 23, 2011 1:42 pm

OpenCall 3 Annihilation?

Post by S_hift »

I think we're ready add new maps. I mean like new client-side maps.

I uploaded the OC3 map pack up here and stripped out the custom skies that usually come with it.




A lot of people already have this map pack. and most of the community is connected now. I think it would be a good idea to add these and make newer maps with the supplied terrains
Attachments
OpenCall3.zip
custom skies removed so its purely just the required files.
(11.79 MiB) Downloaded 127 times
Last edited by S_hift on Wed Jan 04, 2017 12:56 am, edited 3 times in total.
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perrinoia
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Re: OpenCall 3 Annihilation?

Post by perrinoia »

I think the pole should ask if we already have the client side files.
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S_hift
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Re: OpenCall 3 Annihilation?

Post by S_hift »

you're right, fixed. resubmitted vote.
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perrinoia
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Re: OpenCall 3 Annihilation?

Post by perrinoia »

I have also resubmitted my vote. 2v1 right now.
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KILROY
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Re: OpenCall 3 Annihilation?

Post by KILROY »

The problem with this....those who don't have them, don't know what they look like. Those who might have them, won't know, due to either not labeling them correctly, know what they look like, or named. Maybe post a pic named via the map, for references.
perrinoia
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Re: OpenCall 3 Annihilation?

Post by perrinoia »

Here's my thought process. The server instructs every player to upgrade to 1.41, and every 1.41 config comes with the Open Call 3 map pack, as well as DOX's CTF map pack... So the only people who will be dropped when these maps are played, are the ones who haven't followed instructions and upgraded their version of Tribes, yet.

However, I do think that the server info should contain a link to a compatible config.

Also, if they haven't upgraded to 1.41, there's a strong chance that they also haven't protected themselves from the HTMLOpen exploit, so perhaps the client side file kick message should be modified to open the dropped player's browser right to a webpage where they can download the required files.
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KILROY
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Re: OpenCall 3 Annihilation?

Post by KILROY »

So your telling me you want to force this on everyone, including new players? Don't like this. We already have issue's with keeping enough players in game. I for one still have a laptop that uses Vista in which I have to use 1.30 to play, so I keep 1.30 on all my gamming systems. I have 1.40 and 1.41 on my other systems, tried them, but don't like the feel or look when I've been playing with the looks of Tribes from 1997. So I've decided to stick to it. You start forcing 1.41 on others, the server will be barren with no donation support.
perrinoia
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Re: OpenCall 3 Annihilation?

Post by perrinoia »

1.30 comes with these maps, too. So...

Pretty much every config since 1.11 came with these maps.

We already force players to upgrade to at least 1.11 by hosting open call and balanced maps.

If we had none of those, then 1.0-1.8 clients would be able to play without dropping when the map changes to one of those.
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KILROY
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Re: OpenCall 3 Annihilation?

Post by KILROY »

See...like I said in my earlier post....what if you don't know you already have these, how do you vote? What if you deleted these without knowing what they were? And if we already have these, then why this post to re-download them, just to modify them to re-download them again? Shouldn't you just modify them for the new download?
perrinoia
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Re: OpenCall 3 Annihilation?

Post by perrinoia »

Huh? Who's talking about modifying the maps?

We're talking about uploading them to the server.

We're theorizing that very few players would be negatively effected by the new maps, and this pole is supposed to ascertain more accurate numbers.

We could add an "I don't know" option, but that would not be helpful.

Instead, I suggest those who don't know look it up.

Here's a list of the maps we're talking about:

dox
  • ArcticWolf
    CanyonCrusade_deluxe
    DusktoDawn
    FleetCommand
    IceDagger
    JaggedClaw
    MidnightMayham_deluxe
    SideWinder
    SpinCycle
lt
  • BastardForgeLT
    BroadsideLT
    CanyonCrusadeDeluxeLT
    CanyonCrusadeLT
    CloakOfDayLT
    DangerousCrossingLT
    DesertOfDeathLT
    EmeraldValleyLT
    HildebrandLT
    HillKingLT
    IceDaggerLT
    IceRidgeLT
    JaggedClawLT
    LotusLT
    MiddayMayhemDeluxeLT
    MiddayMayhemLT
    MistyLinksLT
    ObfuscationLT
    RaindanceLT
    ReliquaryLT
    RhaskicLT
    RollercoasterLT
    RunoutLT
    RunwayLT
    SimoomLT
    SnowblindLT
    SpinCycleLT
    StarFallLT
    StonehengeLT
    SulfuriousLT
    TesseractLT

OpenCall2
  • Hildebrand
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