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Re: [Script] Auto Downloader

Posted: Sat Jan 21, 2017 11:06 pm
by S_hift
well we could always release a tribes that has it pre installed already. once this is fixed i plan to update my configs and links. I've typically uploaded configs with full maps installed as well so that new comers can enjoy the full content of the game.

My next project is probably going to be a special 1.41 TRPG config. Just because I'd like to play it when in the late hours of the night.

Re: [Script] Auto Downloader

Posted: Sun Jan 22, 2017 12:03 am
by perrinoia
I just created a map with one bot, and edit function AI::onDroneKilled(%aiName) to spawn a new bot, in addition to respawning the dead bot.

Entertainment until Tribes crashes from too many bots.

Re: [Script] Auto Downloader

Posted: Sun Jan 22, 2017 11:39 am
by Doctor_Arsenic
Why does it crash? I think the AI need a proper cleanup

Re: [Script] Auto Downloader

Posted: Sun Jan 22, 2017 1:28 pm
by AnniDv6
This is pretty nice, but I completely agree that we need a proper baseline config with everything ready to go inside it first. Every config I have ever downloaded has been so bloated with the preferences of whoever made it. Can we not just make one good up to date tribes config with all original sounds and textures and have any extra add-ons left out to keep download size down. They can download extra favorites and the like on their own once they know enough to even know what it does.

Re: [Script] Auto Downloader

Posted: Sun Jan 22, 2017 2:15 pm
by S_hift
Death666 wrote:This is pretty nice, but I completely agree that we need a proper baseline config with everything ready to go inside it first. Every config I have ever downloaded has been so bloated with the preferences of whoever made it. Can we not just make one good up to date tribes config with all original sounds and textures and have any extra add-ons left out to keep download size down. They can download extra favorites and the like on their own once they know enough to even know what it does.
actually I'm guilty of this. mostly cause i'm lazy.

I typically don't optimize png textures
usually bloated with my many recording files which I usually forget to delete upon zipping full builds
usually bloated with bmps from printscreening events and scores.

so with that said i'm going to make that my first line of tasks.

Re: [Script] Auto Downloader

Posted: Sun Jan 22, 2017 3:25 pm
by perrinoia
Make multiple versions...

One should have low resolutions textures, tweaked for netbooks.
The other should have high resolution textures, tweaked for gaming rigs.

Neither should have any screenshots, logs, or demos, in the zip.
Both should have an auto update script.

Re: [Script] Auto Downloader

Posted: Mon Jan 23, 2017 5:08 am
by S_hift
good idea...

Re: [Script] Auto Downloader

Posted: Mon Jan 23, 2017 9:04 am
by Doctor_Arsenic
Yes good ideas