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TribesHDv3

Posted: Sun Dec 30, 2018 12:41 pm
by DaRk
Edit: Added new skyboxes by Groove.

Here is an update to the TribesHDv2 config I have been working on. Let me know what you think.

Download: https://drive.google.com/open?id=16yNzg ... 3Vr-VgauGo
ScreenShots: https://imgur.com/a/f7i17Se

***Instructions***
1. Extract TribesHDv3 [DaRk] folder wherever you like
2. Run "Win8_pluginfix.reg" in the "Win8-10pluginfix" Folder
3. Disable Vertical Sync in your graphic card options menu.
4. Fire up Tribes.exe and set all of your preferred binds in the options menu.

***Changes***
1. T140Basic [Groove] was used as the core.
2. Added Minimap Overlay
3. Added Solid Skins
4. Added DaRk Weapon Skins
5. Added SpeedHUD
6. Added ItemHUD
7. Added FovChanger (Bound to , and . keys)
8. Added Mouse Sensitivity Changer (Bound to ; and ' keys)
9. Added FlagGrab
10. Added RandomTaunt
11. Added Custom Shell
12. Added NetSet (this is set to 1.40 default settings)
13. Various performance tweaks.

***Thanks***
To Groove, Stork, Lyon, and the rest of you who help keep Tribes alive.

Re: TribesHDv3

Posted: Sun Dec 30, 2018 1:08 pm
by perrinoia
I remember someone saying that solid skins were cheats, years ago, after posting a screenshot from my own config.

I'll admit to using solid skins for mines many years ago, as I got sick of accidentally stepping on them anywhere and everywhere, but that's been a lot less of a problem ever since the removal of mine launcher, and my current config does not have any solid skins.

It definitely gives you a distinct advantage, unless the solid skin blends in with the background. I tried a config with solid team skins, and found myself sitting out missions with matching sky colors. Couldn't see the enemy anywhere.

Re: TribesHDv3

Posted: Sun Dec 30, 2018 1:17 pm
by DaRk
These colors seem to work well for me. I rename the black skin to something random usually so I don't run into your issue.

I don't know about Anni, but most Base players use solid skins. I could stripe them or give them contrasting color patterns to be a so called 'true skin,' that will probably give me the same advantage.

Re: TribesHDv3

Posted: Sun Dec 30, 2018 4:54 pm
by Erowid
perrinoia wrote:I remember someone saying that solid skins were cheats, years ago, after posting a screenshot from my own config.

I'll admit to using solid skins for mines many years ago, as I got sick of accidentally stepping on them anywhere and everywhere, but that's been a lot less of a problem ever since the removal of mine launcher, and my current config does not have any solid skins.

It definitely gives you a distinct advantage, unless the solid skin blends in with the background. I tried a config with solid team skins, and found myself sitting out missions with matching sky colors. Couldn't see the enemy anywhere.
I don't see a problem with different mine skins as long as it doesn't differentiate between friendly and enemy mines.

Re: TribesHDv3

Posted: Sun Dec 30, 2018 5:08 pm
by perrinoia
Mines don't have team skins.
They are also not visible to radar, which means no health bar or anything to indicate teams.
Mines launched from a mine launcher didn't even get assigned to teams, so you'd accidentally trip ones launched by teammates, too.

This was why I made them all bright red.
No mine launchers anymore... no more need for solid skins.

Re: TribesHDv3

Posted: Thu May 09, 2019 1:17 pm
by S_hift
i don't have a problem with the solid skins as long as it comes free with spawnbot.exe

Re: TribesHDv3

Posted: Wed May 15, 2019 7:23 am
by perrinoia
Lol.