I am excite. I have a few ideas for this edit as well. Some of them may be bad or impossible, but scroll through and see if anything is an appealing idea.
Teleport pads.
Add a message similar to the current one that is posted when a team mate deploys a jail tower/airbase.
If possible make it more advanced by having it say
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"Player has deployed teleport pad one"
"Player has deployed teleport pad two"
This will help announce when your team has a new teleport pad up and keep people from going to deploy one when both of them are already set.
For the destructible jail and air bases maybe you could add the same message and mechanic that used to appear when a Deployable Drop Ship's generator was below a certain percent of health.
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"Team x Air base/Jail is now below 50% Health"
And
"Team X Air Base/Jail will self destruct in 60 seconds"
I always thought that this was a really neat game play aspect of the drop ships because you actually had the chance to go repair them in that last minute which usually led to some interesting stand offs and close calls where you would rush to the aid of the ship only to be too late and get caught in the blast.
Deployable Force Field Doors.
Possibly make the deployable force field doors go down when a teams power is offfline. Lately it's become popular to stack a flag with objects to the point that it's nearly impossible to clear it on some maps. Having the doors go temporarily down while the power is off would add another method for clearing up the flag. One can only particle beam the same defense down so many times before getting bored.
Jump Pads.
Remove them from the list of objects that the Base Cloak sets to invisible. There's nothing more annoying than not being able to see where your teams jump pads are at.
Deployable Base Cloak.
Increase the time that objects decloak for when touched by a player. Currently it's so short that it's pretty much useless and makes setting Defense for your team while the cloak is up a struggle.
Also remember this?
http://www.br.thelandofoz.net/viewtopic ... 30&start=0
Missions Changes.
If possible it would be nice if the random mission change code could be updated such that it knows not to pick the same mission that was just played when switching to the next map. Also if at all possible make it more truly random.
Also don't forget to fix the current display message when voting to start the next map that quotes what the next mission will be inaccurately.
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"Player initianed a vote to start the next mission Scarabrea"
And then the vote passes and the server selects a random next mission, most likely not Scarabrea.
Stasis Spell Animation.
The Stasis Spell should have an animation particle effect around the affected player that loops until they are free and able to move and take damage again. It should be noticeable enough that someone trying to snipe or kill the person can understand why they aren't taking any damage. The blue balls of energy that the ion turrets create could be a good thing to use, or the large shield affect.
Generators
Remove the delay on the "Your teams generators have been destroyed by _____" message. This message always pops up after we've already repaired the gens. It's pointless and confusing to have a delay. Decrease it significantly or make the message pop instantly when the gens go down.