Tribes 1 Legendz

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 Post subject: Raising the dead
PostPosted: Wed Feb 14, 2018 3:53 am 
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Joined: Sun Jul 01, 2012 7:18 pm
Posts: 3341
When a necromancer comes into contact with a dead player, the dead player could be replaced (resurrected) with a zombie bot...

Zombie bots could be immune to body shots.
Zombie bots could bite/infect/poison any non necromancer player they come in contact with.
Zombie bots could roam randomly and/or straight towards their target.
Zombies could have no team allegiance, but would ignore necromancers and other zombies.

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 Post subject: Re: Raising the dead
PostPosted: Wed Feb 14, 2018 3:13 pm 
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Joined: Mon Dec 12, 2011 3:25 pm
Posts: 712
I think you would find out real quick just how many bodies can pile up on some of these maps where someone is spawn rushing over. You would have 30 bots lol


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 Post subject: Re: Raising the dead
PostPosted: Wed Feb 14, 2018 3:29 pm 
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Joined: Sun Jul 01, 2012 7:18 pm
Posts: 3341
Spawn rushers usually blow themselves up, leaving no carcass to resurrect.

But there definitely needs to be an item limit for bots to prevent server crashes.

# clients + # ai < 128

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