Stu?
- {SW}SkyWalker
- Posts: 664
- Joined: Wed Feb 05, 2014 2:46 pm
Re: Stu?
Pick one for me and I said the numberpad 1 2 3 4 5 6 7
No matter how long I stay away from this game I will never forget the stuff this game and community forged onto my heart!
Re: Stu?
{SW}SkyWalker wrote:Pick one for me and I said the numberpad 1 2 3 4 5 6 7
Obviously the only way you're going to understand is to actually see how it works.
Paste this code into your autoexec.cs file:
Code: Select all
EditActionMap("playMap.sae");
$Taunt[0] = "You Just Got Sky'd~wcheer1";
$Taunt[1] = "I left you a SURPRISE... What's that? ... BOOM!~wtaunt10";
$Taunt[2] = "Hide your kids, hide your wives {SW}SkyWalker is here!~wtakcovr";
$Taunt[3] = "Did you just see that? I just... I'm so shocked... I can't even tell you how happy I am!~wtaunt1";
$Taunt[4] = "Great Game!~wcheer2";
$Taunt[5] = "Troll King of 2014 Is here!~wtaunt4";
$Taunt[6] = "hmmm~wcolor3";
function RandomTaunt()
{
%rnd = floor(getRandom() * 1000);
if(%rnd < 100)
{
if($LastTaunt == 0)
{
%taunt = $Taunt[1];
$LastTaunt = 1;
}
else
{
$LastTaunt = 0;
%taunt = $Taunt[0];
}
}
else if(%rnd > 200 && %rnd < 350)
{
if($LastTaunt == 1)
{
%taunt = $Taunt[2];
$LastTaunt = 2;
}
else
{
$LastTaunt = 1;
%taunt = $Taunt[1];
}
}
else if(%rnd > 350 && %rnd < 500)
{
if($LastTaunt == 2)
{
%taunt = $Taunt[3];
$LastTaunt = 3;
}
else
{
$LastTaunt = 2;
%taunt = $Taunt[2];
}
}
else if(%rnd > 500 && %rnd < 650)
{
if($LastTaunt == 3)
{
%taunt = $Taunt[4];
$LastTaunt = 4;
}
else
{
$LastTaunt = 3;
%taunt = $Taunt[3];
}
}
else if(%rnd > 650 && %rnd < 800)
{
if($LastTaunt == 4)
{
%taunt = $Taunt[5];
$LastTaunt = 5;
}
else
{
$LastTaunt = 4;
%taunt = $Taunt[4];
}
}
else if(%rnd > 800 && %rnd < 950)
{
if($LastTaunt == 5)
{
%taunt = $Taunt[6];
$LastTaunt = 6;
}
else
{
$LastTaunt = 5;
%taunt = $Taunt[5];
}
}
else
{
if($LastTaunt == 6)
{
%taunt = $Taunt[0];
$LastTaunt = 0;
}
else
{
$LastTaunt = 6;
%taunt = $Taunt[6];
}
}
say(0, %taunt);
}
bindCommand(keyboard0, make, "Numpad1", TO, "RandomTaunt();");
YOU ONLY GET ONE KEY TO TRIGGER THEM ALL RANDOMLY.
(I think everyone is going to regret this. )
- {SW}SkyWalker
- Posts: 664
- Joined: Wed Feb 05, 2014 2:46 pm
Re: Stu?
Okay That makes sence STU
No matter how long I stay away from this game I will never forget the stuff this game and community forged onto my heart!
- {SW}SkyWalker
- Posts: 664
- Joined: Wed Feb 05, 2014 2:46 pm
Re: Stu?
//Check Tribes\config\core\sp1.cs for some custom prefs -DaJ4ck3L
Autoload(EditActionMap("playMap.sae");
$Taunt[0] = "You Just Got Sky'd~wcheer1";
$Taunt[1] = "I left you a SURPRISE... What's that? ... BOOM!~wtaunt10";
$Taunt[2] = "Hide your kids, hide your wives {SW}SkyWalker is here!~wtakcovr";
$Taunt[3] = "Did you just see that? I just... I'm so shocked... I can't even tell you how happy I am!~wtaunt1";
$Taunt[4] = "Great Game!~wcheer2";
$Taunt[5] = "Troll King of 2014 Is here!~wtaunt4";
$Taunt[6] = "hmmm~wcolor3";
function RandomTaunt()
{
%rnd = floor(getRandom() * 1000);
if(%rnd < 100)
{
if($LastTaunt == 0)
{
%taunt = $Taunt[1];
$LastTaunt = 1;
}
else
{
$LastTaunt = 0;
%taunt = $Taunt[0];
}
}
else if(%rnd > 200 && %rnd < 350)
{
if($LastTaunt == 1)
{
%taunt = $Taunt[2];
$LastTaunt = 2;
}
else
{
$LastTaunt = 1;
%taunt = $Taunt[1];
}
}
else if(%rnd > 350 && %rnd < 500)
{
if($LastTaunt == 2)
{
%taunt = $Taunt[3];
$LastTaunt = 3;
}
else
{
$LastTaunt = 2;
%taunt = $Taunt[2];
}
}
else if(%rnd > 500 && %rnd < 650)
{
if($LastTaunt == 3)
{
%taunt = $Taunt[4];
$LastTaunt = 4;
}
else
{
$LastTaunt = 3;
%taunt = $Taunt[3];
}
}
else if(%rnd > 650 && %rnd < 800)
{
if($LastTaunt == 4)
{
%taunt = $Taunt[5];
$LastTaunt = 5;
}
else
{
$LastTaunt = 4;
%taunt = $Taunt[4];
}
}
else if(%rnd > 800 && %rnd < 950)
{
if($LastTaunt == 5)
{
%taunt = $Taunt[6];
$LastTaunt = 6;
}
else
{
$LastTaunt = 5;
%taunt = $Taunt[5];
}
}
else
{
if($LastTaunt == 6)
{
%taunt = $Taunt[0];
$LastTaunt = 0;
}
else
{
$LastTaunt = 6;
%taunt = $Taunt[6];
}
}
say(0, %taunt);
}
bindCommand(keyboard0, make, "Numpad1", TO, "RandomTaunt();");
);
Autoload( "Modules/*.acs.cs" );
exec("5150"); //Custom chat packEditActionMap("playMap.sae");
Here you go
Autoload(EditActionMap("playMap.sae");
$Taunt[0] = "You Just Got Sky'd~wcheer1";
$Taunt[1] = "I left you a SURPRISE... What's that? ... BOOM!~wtaunt10";
$Taunt[2] = "Hide your kids, hide your wives {SW}SkyWalker is here!~wtakcovr";
$Taunt[3] = "Did you just see that? I just... I'm so shocked... I can't even tell you how happy I am!~wtaunt1";
$Taunt[4] = "Great Game!~wcheer2";
$Taunt[5] = "Troll King of 2014 Is here!~wtaunt4";
$Taunt[6] = "hmmm~wcolor3";
function RandomTaunt()
{
%rnd = floor(getRandom() * 1000);
if(%rnd < 100)
{
if($LastTaunt == 0)
{
%taunt = $Taunt[1];
$LastTaunt = 1;
}
else
{
$LastTaunt = 0;
%taunt = $Taunt[0];
}
}
else if(%rnd > 200 && %rnd < 350)
{
if($LastTaunt == 1)
{
%taunt = $Taunt[2];
$LastTaunt = 2;
}
else
{
$LastTaunt = 1;
%taunt = $Taunt[1];
}
}
else if(%rnd > 350 && %rnd < 500)
{
if($LastTaunt == 2)
{
%taunt = $Taunt[3];
$LastTaunt = 3;
}
else
{
$LastTaunt = 2;
%taunt = $Taunt[2];
}
}
else if(%rnd > 500 && %rnd < 650)
{
if($LastTaunt == 3)
{
%taunt = $Taunt[4];
$LastTaunt = 4;
}
else
{
$LastTaunt = 3;
%taunt = $Taunt[3];
}
}
else if(%rnd > 650 && %rnd < 800)
{
if($LastTaunt == 4)
{
%taunt = $Taunt[5];
$LastTaunt = 5;
}
else
{
$LastTaunt = 4;
%taunt = $Taunt[4];
}
}
else if(%rnd > 800 && %rnd < 950)
{
if($LastTaunt == 5)
{
%taunt = $Taunt[6];
$LastTaunt = 6;
}
else
{
$LastTaunt = 5;
%taunt = $Taunt[5];
}
}
else
{
if($LastTaunt == 6)
{
%taunt = $Taunt[0];
$LastTaunt = 0;
}
else
{
$LastTaunt = 6;
%taunt = $Taunt[6];
}
}
say(0, %taunt);
}
bindCommand(keyboard0, make, "Numpad1", TO, "RandomTaunt();");
);
Autoload( "Modules/*.acs.cs" );
exec("5150"); //Custom chat packEditActionMap("playMap.sae");
Here you go
No matter how long I stay away from this game I will never forget the stuff this game and community forged onto my heart!
Re: Stu?
Your corrected autoexec:
Code: Select all
EditActionMap("playMap.sae");
$Taunt[0] = "You Just Got Sky'd~wcheer1";
$Taunt[1] = "I left you a SURPRISE... What's that? ... BOOM!~wtaunt10";
$Taunt[2] = "Hide your kids, hide your wives {SW}SkyWalker is here!~wtakcovr";
$Taunt[3] = "Did you just see that? I just... I'm so shocked... I can't even tell you how happy I am!~wtaunt1";
$Taunt[4] = "Great Game!~wcheer2";
$Taunt[5] = "Troll King of 2014 Is here!~wtaunt4";
$Taunt[6] = "hmmm~wcolor3";
function RandomTaunt()
{
%rnd = floor(getRandom() * 1000);
if(%rnd < 100)
{
if($LastTaunt == 0)
{
%taunt = $Taunt[1];
$LastTaunt = 1;
}
else
{
$LastTaunt = 0;
%taunt = $Taunt[0];
}
}
else if(%rnd > 200 && %rnd < 350)
{
if($LastTaunt == 1)
{
%taunt = $Taunt[2];
$LastTaunt = 2;
}
else
{
$LastTaunt = 1;
%taunt = $Taunt[1];
}
}
else if(%rnd > 350 && %rnd < 500)
{
if($LastTaunt == 2)
{
%taunt = $Taunt[3];
$LastTaunt = 3;
}
else
{
$LastTaunt = 2;
%taunt = $Taunt[2];
}
}
else if(%rnd > 500 && %rnd < 650)
{
if($LastTaunt == 3)
{
%taunt = $Taunt[4];
$LastTaunt = 4;
}
else
{
$LastTaunt = 3;
%taunt = $Taunt[3];
}
}
else if(%rnd > 650 && %rnd < 800)
{
if($LastTaunt == 4)
{
%taunt = $Taunt[5];
$LastTaunt = 5;
}
else
{
$LastTaunt = 4;
%taunt = $Taunt[4];
}
}
else if(%rnd > 800 && %rnd < 950)
{
if($LastTaunt == 5)
{
%taunt = $Taunt[6];
$LastTaunt = 6;
}
else
{
$LastTaunt = 5;
%taunt = $Taunt[5];
}
}
else
{
if($LastTaunt == 6)
{
%taunt = $Taunt[0];
$LastTaunt = 0;
}
else
{
$LastTaunt = 6;
%taunt = $Taunt[6];
}
}
say(0, %taunt);
}
bindCommand(keyboard0, make, "Numpad1", TO, "RandomTaunt();");
//Check Tribes\config\core\sp1.cs for some custom prefs -DaJ4ck3L
Autoload( "Core/*.cs" );
Autoload( "Modules/*.acs.cs" );
exec("5150"); //Custom chat packEditActionMap("playMap.sae");
Last edited by S']['U on Fri Apr 18, 2014 7:45 am, edited 2 times in total.
Re: Stu?
He over wrote some of this.
STU is right in his edit, but make sure to add the autoload for core too.
Code: Select all
//Check Tribes\config\core\sp1.cs for some custom prefs -DaJ4ck3L
Autoload( "Core/*.cs" );
Autoload( "Modules/*.acs.cs" );
exec("5150"); //Custom chat pack