Airbase tweak.

Yay or Nay?

Yay
6
100%
Nay
0
No votes
 
Total votes: 6

perrinoia
Site Admin
Posts: 3732
Joined: Sun Jul 01, 2012 7:18 pm

Re: Airbase tweak.

Post by perrinoia »

I don't think I've ever seen that image, before... But it's quite funny.
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AnniDv6
Posts: 1031
Joined: Mon Dec 12, 2011 3:25 pm

Re: Airbase tweak.

Post by AnniDv6 »

I like this idea..
AnniDv6
Posts: 1031
Joined: Mon Dec 12, 2011 3:25 pm

Re: Airbase tweak.

Post by AnniDv6 »

Works great. 117 is the sweet spot

Code: Select all

	$TeamItemCount[%team @ %item]++;
	Anni::Echo("MSG: ",%client," deployed an Air Base");
	Client::sendMessage(%client,0,%item.description @ " deployed and teleported to!~wteleport2.wav");	//150
	%ppos = Vector::add(GameBase::getPosition(%player), "0 0 117"); //adding ghosts example code to set a player on the air base they deployed -death666 
  	GameBase::setPosition(%client,%ppos);
   	Item::setVelocity(%client,"0 0 0");
	// playSound(SoundPickupBackpack,$los::position);
	return true;
perrinoia
Site Admin
Posts: 3732
Joined: Sun Jul 01, 2012 7:18 pm

Re: Airbase tweak.

Post by perrinoia »

Might want to set velocity to "0 0 0", too...

Not everyone is standing still when they deploy an airbase, and if the aren't, they could easily slide right off, or possibly get collision damage..

Or maybe you want that to happen, I dunno.
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DaJ4ck3L
Crow{OZ}
Posts: 3375
Joined: Thu Jul 22, 2010 11:51 pm
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Re: Airbase tweak.

Post by DaJ4ck3L »

good stuff death. you can add that in the drop box if you want. ill get it on with next update this next week.
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perrinoia
Site Admin
Posts: 3732
Joined: Sun Jul 01, 2012 7:18 pm

Re: Airbase tweak.

Post by perrinoia »

My B... I read that code on my phone during the super bowl... Must have skipped that line.
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