Reminder for me.

Post Reply
perrinoia
Site Admin
Posts: 3732
Joined: Sun Jul 01, 2012 7:18 pm

Reminder for me.

Post by perrinoia »

Fix pitchfork rotation issue.
Fix portable generator.
Fix airbase teleport glitch.
Fix command station (remote control turrets list).
Fix Rolex mission.
Image
perrinoia
Site Admin
Posts: 3732
Joined: Sun Jul 01, 2012 7:18 pm

Re: Reminder for me.

Post by perrinoia »

Yeah, that too.
Image
User avatar
Fixious
Posts: 475
Joined: Sat Nov 09, 2013 12:42 am

Re: Reminder for me.

Post by Fixious »

Well, aren't all deployables self-powered? If your power is out, should EVERY deployable also be disabled? Seems odd to cherry pick, but if it helps balance things so be it.
AnniDv6
Posts: 1032
Joined: Mon Dec 12, 2011 3:25 pm

Re: Reminder for me.

Post by AnniDv6 »

I wasn't aware that that was even happening with mobile inventories.

Perr don't forget to revisit stationtrigger.cs, mobileinventory.cs and ZappyfixAug2009.cs one of those is causing the random zappie laser spawns across the maps ever since
Replaced all instances of .lTurret and .rTurret with .Turret[%i]
they were rolled back for the server, but are still the same in the dropbox.
perrinoia
Site Admin
Posts: 3732
Joined: Sun Jul 01, 2012 7:18 pm

Re: Reminder for me.

Post by perrinoia »

Hmm... Can you give me an example of where they spawned?

It shouldn't be random, at all... I didn't change the coordinates of where they spawned, just checked if there was something in between the station and the zappies.
Image
perrinoia
Site Admin
Posts: 3732
Joined: Sun Jul 01, 2012 7:18 pm

Re: Reminder for me.

Post by perrinoia »

Yes, mobile inventory stations are the only deployable that require a generator.

Personally, I think all of them should, so turrets are disabled when generators are raped, too.

And you should only be able to deploy them within range of a generator.
Image
SpydeR.
Site Admin
Posts: 212
Joined: Sat Mar 21, 2015 2:33 pm
Location: Long Island, New York

Re: Reminder for me.

Post by SpydeR. »

I like that the mobile invo's stay online when the gens are down. Sometimes when your team is getting raped by good heavies who are keeping your generator room locked down; example: raindance, its nice to have a invo station somewhere that you could even out the onslaught of the entire other team playing nothing but Offense.
Image
perrinoia
Site Admin
Posts: 3732
Joined: Sun Jul 01, 2012 7:18 pm

Re: Reminder for me.

Post by perrinoia »

That's what airbase is for. Easy to defend, yet somehow also easy to rape... Makes a great sniper roost. Deploy one before you get raped and set it up on the peek of a hill overlooking the enemy base, or close to your flag, if you prefer to use it defensively.

On stonehenge, I prefer to deploy my air base behind my flag, at the appropriate height to block people who try to speed cap, and cover it in turrets.
Image
SpydeR.
Site Admin
Posts: 212
Joined: Sat Mar 21, 2015 2:33 pm
Location: Long Island, New York

Re: Reminder for me.

Post by SpydeR. »

ok yeah I can deal with the airbase :-)
Image
Post Reply