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Spider Mines

Posted: Sat Mar 26, 2016 2:11 pm
by perrinoia


Currently, after you throw an Antipersonnel Mine, it either explodes based on proximity to other objects or deploys itself, waiting for physical contact with an enemy.

Instead, after the deploy animation, I want to delete the mine and replace it with a "Mine Turret".
Upon detection of an enemy player, the turret would lob another mine at the enemy player and delete itself.
The new mine would either detonate based on proximity or deploy again...

Now, imagine skiing past a field of mines, and all of them spring out of the ground and fly at you! :twisted:

Re: Spider Mines

Posted: Sat Mar 26, 2016 3:44 pm
by SpydeR.
I like the name

Re: Spider Mines

Posted: Sat Mar 26, 2016 9:44 pm
by LunaticChick
In Shifter we had laser mines which were so SWEET ... would love to see them again ... engies dream :taunt:

Re: Spider Mines

Posted: Sun Mar 27, 2016 6:11 am
by perrinoia
I think I remember those... The laser was a trip wire, right? You could mount them on walls, and anyone who walked down that hallway would blow up...

Re: Spider Mines

Posted: Sun Mar 27, 2016 9:20 am
by Owner
Shifter TG mod was well modded by some high end coders. Wish they were around.

Re: Spider Mines

Posted: Sun Mar 27, 2016 9:21 am
by Owner
Some people like MasterShin Abandon and many others.

Re: Spider Mines

Posted: Sun Mar 27, 2016 12:02 pm
by KILROY
WOW.....Owner, you brought up some legacy names that I haven't heard or seen in a very long time ;)

Re: Spider Mines

Posted: Sun Mar 27, 2016 12:11 pm
by Owner
Yea i was in Shifter TG clan and when the mod was being built. With TakeitEZ Berserker and TwoGuns aka Pistorelo

Re: Spider Mines

Posted: Sun Mar 27, 2016 12:11 pm
by Owner
Good times.

Re: Spider Mines

Posted: Sun Mar 27, 2016 12:41 pm
by perrinoia
LcD.ItChY contacted me on Facebook, this morning, asking if people still play tribes. I gave him a few links, so I'm sure we'll see him, soon.