Re: Fighter jet with lock-on missiles
Posted: Tue Apr 05, 2016 11:36 pm
the nerf I was thinking of is an ammo count of 4 per vehicle. they usually come standard with unlimited amount of ammo, but anyone who knows anything about fighter jets IRL knows it is impossible to fit that many sidewinder missiles on an F/22 Raptor. at max, they might have 4 weapons pylons, 2 on each wing, and when you've shot your 4 missiles, your done until you return to base and reload. If we could limit the amount of missiles on board, you'd have to chose carefully when you want to fire, because once you're out, you would have to either jettison from the jet, use the jet itself as a projectile and kamakaze it, or return to base and get a new one. With this idea, you can eliminate people saying its over powered, because while it might do more damage, it can only do so for limited amount of timeThe Boloblur wrote:I do like the idea of seeking missiles. However, there would have to be several nerfs in place for that, to prevent any spam and such. It should have at least a 5-10second cool down and it should run off the energy level to make sure that you can only fire 2 shots before the cool-down begins. That would regulate the usage and make it more of a skill to use them at just the right time.