When a necromancer comes into contact with a dead player, the dead player could be replaced (resurrected) with a zombie bot...
Zombie bots could be immune to body shots.
Zombie bots could bite/infect/poison any non necromancer player they come in contact with.
Zombie bots could roam randomly and/or straight towards their target.
Zombies could have no team allegiance, but would ignore necromancers and other zombies.
Raising the dead
Re: Raising the dead
I think you would find out real quick just how many bodies can pile up on some of these maps where someone is spawn rushing over. You would have 30 bots lol
Re: Raising the dead
Spawn rushers usually blow themselves up, leaving no carcass to resurrect.
But there definitely needs to be an item limit for bots to prevent server crashes.
# clients + # ai < 128
But there definitely needs to be an item limit for bots to prevent server crashes.
# clients + # ai < 128
Re: Raising the dead
that sounds freaking amazing
- Nightmare OG
- Posts: 93
- Joined: Tue May 09, 2017 7:27 pm
Re: Raising the dead
WHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY has this not been done yet.
![Image](http://i67.tinypic.com/2mzl8h1.png)
- LunaticChick
- Posts: 428
- Joined: Fri Dec 09, 2011 6:13 pm
Re: Raising the dead
Watching too much Walking Dead? I think the zombies will take over the server. If they are immune to body shots then how do you kill them?
- Nightmare OG
- Posts: 93
- Joined: Tue May 09, 2017 7:27 pm
- Nightmare OG
- Posts: 93
- Joined: Tue May 09, 2017 7:27 pm
Re: Raising the dead
It sure would be interesting fighting a dead tribes body that used to be me 2 seconds ago.
![Image](http://i67.tinypic.com/2mzl8h1.png)
Re: Raising the dead
Could always put them on a timer, or if they come in contact with a defense, self explode. Make it so they direct themselves to the enemies flag stand.