Let me just drop this off here....

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virus
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Re: Let me just drop this off here....

Post by virus »

S']['U wrote:Image

No one is safe from being run over by me,
...even if you're inside your airbase.
I'm not sure if you knew that was going to happen, but I'm glad you tried. That right there is signature material.
Edit:
Stu, send me that demo.
[NHOP]Virus
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DaJ4ck3L
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Re: Let me just drop this off here....

Post by DaJ4ck3L »

Virus reminds me of me when I first met STU. Also nice work STU. Got to man up and show these mother fuckers you mean biznes.

And on a side note, that was my Intercepter in the pic I shot down, you just stole it from me. Also I asked you to stand there with the ff already in place, you watched me move it before I asked you to stand there. Prob not the best idea, but was funny to watch though. I was wondering if given the choice, would you willingly take it. Tig was watching the whole time too for the most part. :lol:
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S']['U
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Re: Let me just drop this off here....

Post by S']['U »

virus wrote:That right there is signature material.
Stu, send me that demo.
Image
Check your inbox.
Image
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S']['U
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Re: Let me just drop this off here....

Post by S']['U »

Anyone else?
STU DEMO.zip
(1.85 MiB) Downloaded 57 times
That's the first time I ever saw an APC go into an airbase.
The weird thing is that spinning effect.
I've seen it a few times before, usually when I bail out just before a collision, but it seems different every time I view the demo....sometimes I see no spin at all and the APC appears to stay outside the base.
I thought it would be cool to democam it from inside the airbase... so you can see this spinning APC coming right at you... but from that point of view there's no spin.
Strange.
Last edited by S']['U on Mon Aug 12, 2013 7:25 pm, edited 2 times in total.
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S']['U
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Re: Let me just drop this off here....

Post by S']['U »

DaJ4ck3L wrote:Virus reminds me of me when I first met STU.
Really? How so?
DaJ4ck3L wrote:Also nice work STU. Got to man up and show these mother fuckers you mean biznes.

And on a side note, that was my Intercepter in the pic I shot down, you just stole it from me. Also I asked you to stand there with the ff already in place, you watched me move it before I asked you to stand there. Prob not the best idea, but was funny to watch though. I was wondering if given the choice, would you willingly take it. Tig was watching the whole time too for the most part. :lol:
I assumed you were testing me to see if I could get out.
I could.
As for the scout I "stole from you"...
You appeared to be "delayed" so I figured I was "welcome to it" Image
...besides, how were you going to pilot it in that armor?
Image
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f0xL3g3nD :)
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Re: Let me just drop this off here....

Post by f0xL3g3nD :) »

is there a script I can download, that can allow me to pause, rewind, fast forward demos during recording?
I use 1.40 so a 1.40 would be a must... but yeah ...
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Puppetmaster
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Re: Let me just drop this off here....

Post by Puppetmaster »

Did the APC spin like that when you were playing or was it when you watched it in the demo?
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S']['U
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Re: Let me just drop this off here....

Post by S']['U »

f0xL3g3nD :) wrote:is there a script I can download, that can allow me to pause, rewind, fast forward demos during recording?
I use 1.40 so a 1.40 would be a must... but yeah ...
Yeah, It's called democam.
There are many different versions available, and I've found some of them to be buggy (at least for me).
For example, one had problems with it crashing every time the player accessed an invo.

Democam is a script that allows you to play back a demo at any speed (or frozen), and the camera can be "flown" to observe any point on the map. Multiple democams can be launched on a map and you can switch from camera to camera using the space bar.

It has a few quirks to figure out, like cameras are always spawning under the map
and the camera launch/switching speed is related to the map playback speed. (When the action is frozen, the cameras won't spawn or switch)
Also, because of demo limitations, some objects and all players that are out of range of the recording player will not be visible with democam.
Unfortunately, there is no reverse or rewind.
I talked to Plasmatic (democam creator) and he told me it wasn't possible.
This makes editing videos a lot harder since I have to re-start the demo, re-launch all the cameras and FF back to where I was if I miss a shot.
Puppetmaster wrote:Did the APC spin like that when you were playing or was it when you watched it in the demo?
What you see is what I saw, only first-person and faster.
___________________________________________________________________
my democam.zip
(2.2 KiB) Downloaded 66 times
1. Unzip and place plasdemocam.cs in your config folder.
2. Add: exec(plasdemocam); to your autoexec.cs file
(open plasdemocam.cs as text for operating instructions)
STU'S APC SKINS.zip
(49.81 KiB) Downloaded 58 times
1. Unzip and place .bmp files in your base folder.
2. That's all. When you don't want them, just remove them from the base folder.
Last edited by S']['U on Mon Aug 12, 2013 9:09 pm, edited 3 times in total.
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f0xL3g3nD :)
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Re: Let me just drop this off here....

Post by f0xL3g3nD :) »

mind sending me demo cam?
Or perhaps providing the link.

Also, while I am playing, do I have to have these cameras activated? Or do I just need it when I record with fraps ?
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Beavis
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Re: Let me just drop this off here....

Post by Beavis »

All this time I was thinking how the fuck is he getting all these perfect (tribes demo) demos..fuk.
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