[client development] Annihilation Hitmarker script

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DaJ4ck3L
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Re: [client development] Annihilation Hitmarker script

Post by DaJ4ck3L »

shift i already made the script for you. maybe i make hit mark script too.
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S_hift
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Re: [client development] Annihilation Hitmarker script

Post by S_hift »

how do i make it show the custom bmp when it hits people?

i just had an idea. remember that kill hud for 1.4? that could work maybe?

also this ones cool and i'm about to try it tonight. find the names for the sensor ping hud. make it a reticle and move it to the center. then find the second sensor ping image and make it the inverse color of the crosshair so it kinda blinks or w.e but doesn't obscure the actual reticle.
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Erowid
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Re: [client development] Annihilation Hitmarker script

Post by Erowid »

Is there anyway that I can make the player indicators show up through hills and walls? pls help
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DaJ4ck3L
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Re: [client development] Annihilation Hitmarker script

Post by DaJ4ck3L »

make a good hitmark for this, and i might release it.
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S_hift
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Re: [client development] Annihilation Hitmarker script

Post by S_hift »

can I remove the dotted lines?
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DaJ4ck3L
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Re: [client development] Annihilation Hitmarker script

Post by DaJ4ck3L »

S_hift wrote:can I remove the dotted lines?
no i like them, but sadly i just notice the outer transparent circle is not 100% simetric.
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Re: [client development] Annihilation Hitmarker script

Post by S_hift »

hmmm idk why those lines bug me so much lol
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Re: [client development] Annihilation Hitmarker script

Post by DaJ4ck3L »

2 slow. fixed reticle, and made a neat custom hit marker for it.

still working on script to make it user friendly. looks good though.
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H_reticleFixedRed.png
H_reticleFixedRed.png (5.39 KiB) Viewed 1140 times
HitMarkR.png
HitMarkR.png (3.62 KiB) Viewed 1140 times
redcircle_reticle.png
redcircle_reticle.png (6.77 KiB) Viewed 1140 times
dots_reticle.png
dots_reticle.png (6.35 KiB) Viewed 1140 times
bigdots_reticle.png
bigdots_reticle.png (6.43 KiB) Viewed 1140 times
H_reticle.png
H_reticle.png (5.41 KiB) Viewed 1140 times
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S_hift
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Re: [client development] Annihilation Hitmarker script

Post by S_hift »

hitmarkR is pretty nice. dunno wtf you doing with big dots. thats obnoxious lol
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Re: [client development] Annihilation Hitmarker script

Post by DaJ4ck3L »

Added a few ss of what it looks like, and one of the lil dots without an outline. should make it more seamless with the main crosshair ring.

i going to use the outline smooth one. here in top ss.

ps: none of these ss staged. this is live action of the hitmark reticle demo. it packs some power...
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smoothhitmark.jpg
OutlineSmooth_reticle.png
OutlineSmooth_reticle.png (3.73 KiB) Viewed 1131 times
noOutlineSmooth_reticle.png
noOutlineSmooth_reticle.png (3.42 KiB) Viewed 1131 times
reticlez.jpg
HitMark.jpg
noOutline_reticle.png
noOutline_reticle.png (3.28 KiB) Viewed 1135 times
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