Latest anni weapon hud?
Latest anni weapon hud?
can you please link me latest anni weapon hud? i attached the one i have to the post, but i'm not sure if it's the latest one.
are there also other huds for other atm popular mods?
ty
are there also other huds for other atm popular mods?
ty
- Attachments
-
- WeaponsHud.zip
- (952.71 KiB) Downloaded 92 times
Re: Latest anni weapon hud?
the one in my downloads section is outdated. the one included in tribes HD v2 is the newest one. I'll link later when at a computer.
Re: Latest anni weapon hud?
i checked the hud again and i noticed it includes only few icons, while there are plenty of weapons written in weaponsHud.acs script. where can i get the rest of them?
Re: Latest anni weapon hud?
uploaded the latest one here.
http://www.thelandofoz.net/downloads/TR ... sHudv2.zip
this has all the guns stored in the bottom of the file.
ps: i pulled that right out of tribeshdv2 lol
http://www.thelandofoz.net/downloads/TR ... sHudv2.zip
this has all the guns stored in the bottom of the file.
ps: i pulled that right out of tribeshdv2 lol
Re: Latest anni weapon hud?
i have that one and it only includes (beside base) few anni weps. what about the ones in script?
Re: Latest anni weapon hud?
not sure what you mean, but this one has imgs for all guns, and all guns labeled in the file. if you mean support for other mods, no it doesnt have that. didn't bother adding support for other mods, as there are waaaayyyyyyy too many guns to label lol. that's why i disable it if a mod isn't supported, so the user can open up the default weapon hud for that mod in the k menu.
Code: Select all
//lets split this up by mods !!! -DaJ4ck3L
if($ServerMod == "Annihilation")
{
//Weapons
WH::AddItem("Grenade Launcher X", "grenade", "Grenade Ammo X");
WH::AddItem("Plasma Gun X", "plasma", "PlasmaBolt X");
WH::AddItem("Disc Launcher X", "disc", "Disc X"); //shiat wish i freaking changed the weapon name now lol
//New Arena Guns
WH::AddItem("Plasma Gun Elite", "plasma", "PlasmaBolt Elite");
WH::AddItem("Disc Launcher Elite", "disc", "Disc Elite");
WH::AddItem("Plasma Gun Base", "plasma", "PlasmaBolt Base");
WH::AddItem("Disc Launcher Base", "disc", "Disc Base");
WH::AddItem("Sweeper", "disc");
//end
WH::AddItem("Plasma Gun", "plasma", "PlasmaBolt");
WH::AddItem("Grappling Hook", "target");
WH::AddItem("Buckler", "shieldimgx");
WH::AddItem("X72 Gravity Gun", "target");
WH::AddItem("Builder Gun", "mortar");
WH::AddItem("Blaster","blaster");
WH::AddItem("ChainGun", "chaingun", "Bullet");
WH::AddItem("Disc Launcher", "disc", "Disc");
WH::AddItem("Elf Gun", "elf");
WH::AddItem("Grenade Launcher", "grenade", "Grenade Ammo");
WH::AddItem("Laser Rifle", "sniper");
WH::AddItem("Minigun", "minigun");
WH::AddItem("Thumper", "thumper", "Thumper Ammo");
WH::AddItem("Mortar", "mortar", "Mortar Ammo");
WH::AddItem("Angel Fire", "energyshot");
WH::AddItem("Bio Feedback Beam", "target");
WH::AddItem("Baby Nuke Launcher", "mortar", "Nuclear Device");
WH::AddItem("Cutting Laser", "blaster");
WH::AddItem("Builder Repair-Gun", "repairpack");
WH::AddItem("Flamer", "elf", "FlamerAmmo");
WH::AddItem("Flame Thrower", "mortarammo", "Flame Cartridges");
WH::AddItem("Mini Bomber", "grenade", "Mini Ammo");
WH::AddItem("Lucifers Hammer", "mortarammo", "Hammer Ammo");
WH::AddItem("Hyper Spinfusor", "disc", "Hyper Disc");
WH::AddItem("Heavens Gate", "target");
WH::AddItem("Heaven's Fury", "elf");
WH::AddItem("Jailers Gun", "elf"); //Clay Pigeon Launcher
WH::AddItem("Clay Pigeon Launcher", "grenade", "ClayPigeon Can"); //new/old gun doh -DaJ4ck3L
WH::AddItem("OS Launcher", "grenade", "OS Rockets");
WH::AddItem("OS Laucher", "grenade", "OS Rockets"); //lol wonder who misspelled this -DaJ4ck3L
WH::AddItem("Particle Beam", "sexypbeam");
WH::AddItem("Phase Disrupter", "blaster", "Disrupter Ammo");
WH::AddItem("Pitchfork", "mortar");
WH::AddItem("Railgun", "sniper", "Railgun Bolt");
WH::AddItem("Rocket Launcher", "mortar", "Rockets");
WH::AddItem("Rocket Pod", "mortar", "Pod Rockets");
WH::AddItem("Rubbery Mortar", "mortar", "R Mortar Ammo");
WH::AddItem("Shockwave Cannon", "elf");
WH::AddItem("Shotgun", "elf", "Shotgun Shells");
WH::AddItem("Sniper Rifle", "sniper", "Sniper Ammo");
WH::AddItem("Soul Grabber", "mortarammo");
WH::AddItem("Spell: Death Ray", "plasmaturret");
WH::AddItem("Spell: Disarm", "mortartrail");
WH::AddItem("Spell: Flame Strike", "plasmaammo");
WH::AddItem("Spell: Flame Thrower", "plasmaammo");
WH::AddItem("Spell: Shocking Grasp", "plant");
WH::AddItem("Spell: Stasis", "energyshot");
WH::AddItem("Stinger Missle", "grenade", "Stinger Ammo");
WH::AddItem("Tank Blast Cannon", "mortar", "Blast Cannon Shots");
WH::AddItem("Tank Rocketgun", "mortar", "TRocketLauncher Ammo");
WH::AddItem("Tank RPG", "mortar", "RPG Ammo");
WH::AddItem("Tank Shredder", "chaingun", "Tank Shredder Ammo");
WH::AddItem("Vulcan", "chaingun", "Vulcan Bullet");
WH::AddItem("Slapper", "sniper");
WH::AddItem("Energy Blade", "energyshot");
//Turrets
WH::AddItem("Flame Turret", "turret");
WH::AddItem("Fusion Turret", "turret");
WH::AddItem("Ion Turret", "turret");
WH::AddItem("Remote Ion Turret", "turret");
WH::AddItem("Irradiation Cannon", "turret");
WH::AddItem("Laser Turret", "camera");
WH::AddItem("Missile Turret", "turret");
WH::AddItem("Mortar Turret", "turret");
WH::AddItem("Neuro Basher", "turret");
WH::AddItem("Nuclear Turret", "turret");
WH::AddItem("Particle Beam Turret", "turret");
WH::AddItem("Plasma Turret", "turret");
WH::AddItem("Shock Turret", "turret");
WH::AddItem("Vortex Turret", "camera");
WH::AddItem("Death Star", "turret");
//Deploys
WH::AddItem("Air Base", "ammopack");
WH::AddItem("Base Cloaking Device", "ammopack");
WH::AddItem("Big Crate", "ammopack");
WH::AddItem("Blast Wall", "ammopack");
WH::AddItem("Deployable Bunker", "ammopack");
WH::AddItem("Command Station", "ammostation");
WH::AddItem("Control Jammer", "ammopack");
WH::AddItem("Transport Vehicle", "ammostation");
WH::AddItem("Fighter Vehicle Pack", "ammostation");
WH::AddItem("Force Field", "ammopack");
WH::AddItem("Force Field Door", "ammopack");
WH::AddItem("Jail Tower", "shieldpack");
WH::AddItem("Jump Pad", "ammopack");
WH::AddItem("Large Force Field", "ammopack");
WH::AddItem("Large Force Field Door", "ammopack");
WH::AddItem("Mobile Inventory", "inventory");
WH::AddItem("Deployable Platform", "ammopack");
WH::AddItem("Portable Generator", "inventory");
WH::AddItem("Portable Solar Panel", "inventory");
WH::AddItem("Cat sensor", "shieldpack");
WH::AddItem("Teleport Pad", "sensorjammer");
WH::AddItem("Command Ship Beacon", "motionsensor");
WH::AddItem("Gun Ship Beacon", "motionsensor");
WH::AddItem("Supply Ship Beacon", "motionsensor");
WH::AddItem("Inventory Station", "inventory");
WH::AddItem("Camera" ,"camera");
WH::AddItem("Sensor Jammer", "sensorjammer");
WH::AddItem("Ammo Station", "ammostation");
WH::AddItem("Motion Sensor","motionsensor");
WH::AddItem("Airstrike beacon","motionsensor");
//Packs
WH::AddItem("Ammo Pack", "ammopack");
WH::AddItem("Energy Pack" ,"energypack");
WH::AddItem("Repair Gun", "repairpack");
WH::AddItem("Pulse Sensor", "pulse");
WH::AddItem("Repair Pack" ,"repairpack");
WH::AddItem("Shield Pack" ,"shieldpack");
WH::AddItem("Sensor Jammer Pack", "sensorjammerpack");
WH::AddItem("Turret", "turret");
WH::AddItem("Chameleon Pack", "ammopack");
WH::AddItem("Nova Pack", "ammostation");
WH::AddItem("Cloaking Device", "sensorjammerpack");
WH::AddItem("Laptop", "ammostation");
WH::AddItem("Ghost Pack", "sensorjammerpack");
WH::AddItem("Phase Shifter", "shieldpack");
WH::AddItem("Troll Pack", "ammopack");
WH::AddItem("StealthShield Pack", "shieldpack");
WH::AddItem("Suicide DetPack", "motionsensor");
WH::AddItem("Tank Pack", "turret");
WH::AddItem("True Sight Pack", "sensorjammerpack");
WH::AddItem("Survey Droid", "camera");
WH::AddItem("Probe Droid", "camera");
WH::AddItem("Suicide Droid", "camera");
}
Re: Latest anni weapon hud?
do you where can i find images for other mods?
Re: Latest anni weapon hud?
all the imgs in there for anni i made my self. honestly you could use most of the imgs already in there and just assign them to a gun in other mods, but the real hard part would be going into each mod and getting every name / ammo name / figuring out which img to assign for every gun. i think the best option would be to use the method i spoke about above, and just enabling the default weapons hud that comes with tribes. it would be weeks / months worth of work to get weapons for every mod lol. this version of it comes with pretty much every active mod in the past 7ish years, except for elite renegades v10 (which isnt even hosted anymore).
Re: Latest anni weapon hud?
it is stupid wep hud. u use same icon/ammo count for multiple weapons. terrible, just terrible.
Re: Latest anni weapon hud?
Hmmmmm, all imgs / ammo counts work for anni though lol. Only reason pbeam got a sexy img is cuz it's one of the main guns in anni.
though if you made a better one, I'd probably use it.
though if you made a better one, I'd probably use it.